- Joined
- Aug 7, 2009
- Messages
- 380
Yeap, as usual: hello
Well, i want to do something like this: When unit (about 5) enter a region, i set up a variable integer which +1 each unit like this. And, after some second, that integer will create a random unit type (which is my choise) when the variable greater than 0. I created some trigger but don't know what's problem at. They do not create unit after x seconds: Trigger:
Thanks
Well, i want to do something like this: When unit (about 5) enter a region, i set up a variable integer which +1 each unit like this. And, after some second, that integer will create a random unit type (which is my choise) when the variable greater than 0. I created some trigger but don't know what's problem at. They do not create unit after x seconds: Trigger:
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Trigger 1
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Events
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Unit - A unit enters Region 1 <gen>
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Conditions
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((Triggering unit) is in Group[1]) Equal to True
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Actions
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Set Unit_entered = (Unit_entered + 1)
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Unit - Remove (Triggering unit) from the game
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Countdown Timer - Start Time_Int[1] as a One-shot timer that will expire in 10.00 seconds
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Trigger 2
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Events
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Time - Time_Int[1] expires
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Conditions
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Actions
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Trigger - Turn on Trigger 3 <gen>
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Trigger 3
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Events
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Time - Every 0.65 seconds of game time
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Conditions
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Unit_entered Greater than 0
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Actions
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Set WARRIORS[1] = Footman
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Set WARRIORS[2] = Priest
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Set WARRIORS[3] = Rilfeman
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Unit - Create 1 WARRIORS[(Random integer number between 1 and 3)] for Player 1 (Red) at (Center of Region1 <gen>) facing Default building facing degrees
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Set Unit_entered = (Unit_entered - 1)
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