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Help from a complex spell

Level 2
Joined
Jul 20, 2022
Messages
7
I created a spell that shoots a astroid(from inferno). However I want this spell to make an extra effect if it hits a certain target. Example, Jade(my Hero) uses catalyst missile(the Inferno) in an area with enemies and they get damage, but when she does it again but hits a unit that is speific like Tiberium or Gas(from abomination) the CM(Catalyst Missile) upon impact and hits these targets not only just damage them within the aoe but creates a huge explosion to these specific targets. Its like my goal is to make the CM just a astroid that damages enemy when hitted but when a specific target is in range to the impact they explosde viotly(doesnt kill them tho, but nearby the explosion damages entities except the gas or tiberium cause theyre invulnerable anyway). In conclusion: Inferno shoots = Normal, But it shoots and a specific target included within it = Big Explosion.
 

Uncle

Warcraft Moderator
Level 74
Joined
Aug 10, 2018
Messages
7,957
Here's a triggered spell based on what you described.

By default it's a delayed effect which damages enemies around the impact area.
But if you hit certain targets, in my example the Chickens and Frogs, it will create an explosion around them dealing secondary bonus damage.

These "===" and "DEFINE" comments in the Triggers tell you that it's safe to edit whatever is there:
  • -------- ======================================================== --------
  • -------- DEFINE the ... --------
  • Set Variable ...
  • -------- ======================================================== --------
The triggers should be 100% MUI, meaning you can Add the ability to any number of units and cast it any number of times without issues.
 

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  • Custom Inferno 1.w3m
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