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[Solved] HELP: Floating Debris

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Theres a random floating orange cone everytime I zoom in... I'm not sure what might be the issue. Appears in-game and in newgen WE.

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Level 11
Joined
Mar 31, 2016
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657
Could it be a glitch with one of the models? Or maybe its a prank by some of your villagers?

Is it fixed with regard to the screen (moves as you pan)? Check it is not a doodad or destructable that was added by mistake.


Perhaps, except its just a reskin- not sure how that would cause this... I tried deleting the villager models and nothing happened. Also this happened before I added the banditmage/archmage models.

If I pan with mouse or arrow keys in game, nothing happens- its stuck to one unit, then the units moves the floating object jumps to a nearby unit. In editor, it jumps from unit to unit during pans/moving throughout the map.

Also in editor, it only appears when zoomed in enough. As I zoom out it vanishes. In-game its always visible.

Its definitely unit-related as there are no placed doodads right now + the object only jumps to other units, not buildings.
 

Dr Super Good

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Jan 18, 2005
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It is a hat of sorts which is bugged. Possibly belonging to one of the models. It is fixated to a random model's head and moves around accordingly. Upon selection of any unit it disappears. Equally well zooming out causes it to disappear.

I can only assume one of the imported models is broken. It might be submitting stuff to render which is invalid or corrupt so the game is breaking. For example its strange position, offset and disappearing act might all be because it is being sourced from memory garbage which changes based on what is being rendered within a scene.
 
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Solved! Well, half way solved... It was the modified TownHall/Keep/Castle that I modeled... Odd- this the 2nd time this happened- where I trim the geoset, bones, animation and yet still something remains. The other time was a bit more obvious tho and doesn't jump from unit to unit- maybe because its an attachment? Is there something I'm forgetting to trim or a glitch?
 

Dr Super Good

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Jan 18, 2005
Messages
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The model must be invalid in some way. It must be doing something which breaks the game internally. For example it might make references to model parts which are not part of the model, missing from the model or invalid. The random unit could be the result of the game accessing memory garbage all the way to thinking another model is part of the model.
 
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