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Help FAIL Importing

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Level 20
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Apr 14, 2012
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2,901
Maybe you did not import the skins to the right path. Some skins need to overwrite a default WC3 path but in this case you just need to delete the warmapImported/ in the path file.

Now when you say invisible, do you mean it in-game or in the editor? If in-game you might want to try out the above fix.

If in the editor if it appears as a green box that's normal. Just save the map, exit, then open it again and you can see the model.
 
Level 3
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Apr 29, 2013
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Maybe you did not import the skins to the right path. Some skins need to overwrite a default WC3 path but in this case you just need to delete the warmapImported/ in the path file.

Now when you say invisible, do you mean it in-game or in the editor? If in-game you might want to try out the above fix.

If in the editor if it appears as a green box that's normal. Just save the map, exit, then open it again and you can see the model.

Invisible Ingame
 
Level 20
Joined
Apr 14, 2012
Messages
2,901
Maybe you did not import the skins to the right path. Some skins need to overwrite a default WC3 path but in this case you just need to delete the warmapImported/ in the path file.

Maybe you really didn't notice this problem at first... but without the skins the model won't really be visible in-game. You should import the skins as Almia said, and maybe due to all of our answers your problem should be fixed.
 
Level 37
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Mar 6, 2006
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make sure after u import it to save then completely shut down and restart the WE.

models are only loaded on WE startup not when they are copied in game or when u load a new map.

There is no need to restart WE or even to close the map.

Import files (includes setting the paths correctly) and save the map. Then the imported material is ready to be used and will be visible in editor and when you test the map.
 
Level 20
Joined
Apr 14, 2012
Messages
2,901
There is no need to restart WE or even to close the map.

Import files (includes setting the paths correctly) and save the map. Then the imported material is ready to be used and will be visible in editor and when you test the map.

Oh yeah... now that you say that there are some instances that I needn't do the restarting any more... perhaps the other times I just didn't import the path correctly... thanks Maker!
 
You know. Model resources features what Skins does the models have and what are the paths you are going to put:
 

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