Hello there ! =)
I'm new at WC3 Editor, well kind of
Only used WC3 to make my own map and edit all mobs ect... to make more at my own stile, did even import others models to my maps.
I really like TD <3
And want to test it out =)
I don't want to going more into TD until i have solve this problem.
I mean to fix trigger, to fix more unit, building and so on...
This map is created by me, and is just a basic map, i'm not done with it yet.
However! You may recognize this kind of TD map =)
I don't plan to make that TD map same as my, if that map exist, don't know the name of it.
P.S!
Trigger is not by me, did export trigger from some basic TD on this site, wanted to get basic trigger first so i can edit one by one and test it out.
Like i did say, i'm noob at Trigger xD.
But one step at the time...
First i want to have answer to my question before i'm playing with more unit and building
-----> After that, playing around with Trigger!.
_______________________________________________________________
Now to my problem:
When mobs spawn from my first spawn zone: start<gen> it moves to my first wave zone -> Sa1.
But after that, all mobs going back and up back and up ect...
I did even create my map but 50% smaller, but same there, order: start -> Sa1 -> Half way, maybe some time up to Sa2, and then back down to Sa1 -> up to Sa2... and so on...
Maybe Trigger is wrong ? mobs don't know with way to take ?
Or there are some problem with Unit spawning ?
i did however only copy paste in 1x Peasant for every wave.
Did upload my map to you guys, test it out or answer directly if you alrdy know the answer by looking at my trigger =)
//ephix32
I'm new at WC3 Editor, well kind of
Only used WC3 to make my own map and edit all mobs ect... to make more at my own stile, did even import others models to my maps.
I really like TD <3
And want to test it out =)
I don't want to going more into TD until i have solve this problem.
I mean to fix trigger, to fix more unit, building and so on...
This map is created by me, and is just a basic map, i'm not done with it yet.
However! You may recognize this kind of TD map =)
I don't plan to make that TD map same as my, if that map exist, don't know the name of it.
P.S!
Trigger is not by me, did export trigger from some basic TD on this site, wanted to get basic trigger first so i can edit one by one and test it out.
Like i did say, i'm noob at Trigger xD.
But one step at the time...
First i want to have answer to my question before i'm playing with more unit and building
_______________________________________________________________
Now to my problem:
When mobs spawn from my first spawn zone: start<gen> it moves to my first wave zone -> Sa1.
But after that, all mobs going back and up back and up ect...
I did even create my map but 50% smaller, but same there, order: start -> Sa1 -> Half way, maybe some time up to Sa2, and then back down to Sa1 -> up to Sa2... and so on...
Maybe Trigger is wrong ? mobs don't know with way to take ?
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Walk System Part 1
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Events
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Unit - A unit enters START <gen>
-
-
Conditions
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(Owner of (Entering unit)) Equal to Neutral Hostile
-
-
Actions
-
Unit - order (Entering unit)) to Move To (Center of Sa1 <gen>
-
-
Walk System Part 2
-
Events
-
Unit - A unit enters Sa1 <gen>
-
-
Conditions
-
(Owner of (Entering unit)) Equal to Neutral Hostile
-
-
Actions
-
Unit - order (Entering unit)) to Move To (Center of Sa2 <gen>
-
-
Walk System Part 3
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Events
-
Unit - A unit enters Sa2 <gen>
-
-
Conditions
-
(Owner of (Entering unit)) Equal to Neutral Hostile
-
-
Actions
-
Unit - order (Entering unit)) to Move To (Center of Sa3 <gen>
-
Or there are some problem with Unit spawning ?
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Unit spawns
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Events
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Time - Elapsed game time is 25.00 seconds
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Conditions
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Actions
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Game - Display to (All players) the text: --Level 1-- Vill...
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Unit - Create 1 Peasant for Neutral Hostile at (Center of Start <gen>) facing Default building facing degrees
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Wait 25.00 seconds.
-
i did however only copy paste in 1x Peasant for every wave.
Did upload my map to you guys, test it out or answer directly if you alrdy know the answer by looking at my trigger =)
//ephix32