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[Help] Cant use 2 textures for 1 model

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i made a HQ club with 66 Polygons on Gmax, i added the "Textures\AnyHandleRedWrapped.blp" to the wood and "Textures\AxeBladeBlueSteel.blp" to its spikes(Which are in another Mesh), converted BOth to Editable mesh, Selected Both and exported them using Dex Exporting Script, added this line on the .mdl file:
Textures 2 {
Bitmap {
Image "Textures\AnyHandleRedWrapped.blp",
}
Bitmap {
Image "Textures\AxeBladeBlueSteel.blp",
}
in-game, and in Warcaft 3 model editor the spikes use the "Textures\AnyHandleRedWrapped.blp" Texture, i tried a lot to fix this but i couldn't
Please Help
Model Attached To Thread and Found "Here"
 

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