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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

HELMS DEEP ULTIMATE v2.0

Submitted by IronForge
This bundle is marked as approved. It works and satisfies the submission rules.
HELMS DEEP HERO SIEGE

Presented by SilverLeaf Studios of
Clan Battleships Ace (13sA) @ Lordaeron

With help from Clan FOTR @ Lordaeron

Features
-Computer controlled armies
-Strategic game relying heavily on teamwork
-In game events and rushes
-Custom models
-Custom skills
-Save code for valor for special items
-Streamlined damage types

Assist in holding Helms Deep for 40 minutes. Coordinate with each other and the computer controlled defenders.


1 OCTOBER 2010 UPDATE
We tried. We really did. Just can't hammer out the desyncs, and as we have other more pressing issues (such as the LOTR RPG) to attend to, we just can't fix it right now after 72 hours of testing. Rolling back to the stable version 2.0, which doesn't have mumakils, fancy custom spells used in the RPG or warg riders, but at least it works. This has been tested to hell and back. You will of course see the new (and hopefully 100% working) helms deep in the RPG. To all who downloaded version 2.1 or above, please delete it. I once again apologize for this humiliation.

Keywords:
Helms, Deep, Hero siege, Helms deep, FOTR, 13sA, SilverLeaf
Contents

HELMS DEEP ULTIMATE v2.0 (Map)

Reviews
Moderator
17:26, 4th Aug 2010 ap0calypse: Approved
  1. Lag_Reviews

    Lag_Reviews

    Joined:
    Dec 28, 2009
    Messages:
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    Here is a Re-Review as this map has changed alot

    Well I was recently asked to re-review it and as it has been updated heaps I decided it deserved another one.

    So here is the re-review, Hope you enjoy and use my ideas and criticism to help improve your map.

    The Review!
    *Note I played as blue who I believe is Aragorn*

    Things I liked:

    • Nice Preview screen
    • Nice number of units
    • Good use of ladders/gates
    • Nice steady flow of enemy units


    PRO's:

    • No Bugs
    • Minor Glitch
    • The game worked


    CON's:

    • Could have more custom icons/spells etc
    • The terrain outside the castle could be improved (It's alright but it could have some tweaks to make it better)
    • Riders of Rohan pile up and block the path(Some paths) stopping units going in and out to protect other sides.

    Things you can do to improve the description:
    • Could add an upcoming updates log so we know what you are working on fixing/adding
    • Maybe you could add a youtube video of gameplay (This will attract more downloads if done well)
    • Add a credits list (a must have)
    • Use BBcode to make the description better and stand out more (Such as hidden tags, bold and underline tags etc to make certain sections stand out and to shorten the description)


    Things you could add to the map to improve it:

    • More custom spells/icons for heroes (Such as custom spell icons and customize what the spell effects/do as the majority are the same as what is already in most other maps)
    • Could use custom icons for items


    Suggestions


    Suggestion Difficulty Mode


    I was thinking as the host has to choose the difficulty mode every time and can do so at any time of the game, that there should be a better/more organized way of doing this.

    My idea is that at the start (after everyone has loaded the game) you could have a dialogue box appear and vote for the difficulty you want to play on.

    Choices could be:
    • Sandbox (Enemy Units 20% handicap)
    • Easy (Enemy Units 40% handicap)
    • Medium (Enemy Units 60% handicap)
    • Hard (Enemy Units 80% handicap)
    • Impossible (Enemy Units 1000% handicap)

    Then the option with the most votes would win (each player gets to vote once) after you have voted it would tell you what option got the most votes and move on to how long you wanted to play for (See Suggestion Timer)


    Suggestion Timer:


    I was thinking it takes forever for Gandalf to arrive to the town, therefore I have come up with a quick and easy solution to this as people don't necessarily want to play a map for 40mins.

    My idea is that at the start (after everyone has loaded the game) you could have a dialogue box appear and vote for how long you want to play for.

    Choices could be:
    • Short(15mins)
    • Medium(30mins)
    • Long(45mins)

    Then the option with the most votes would win (each player gets to vote once) once all votes are placed it would tell you what has been chosen and the game would start.


    Overall, the map is a fun for a defence type map. Although the map hard in some cases and requires alot of teamwork, I think it is a good map and very challenging. The map is also good because I only found one minor glitch(Units blocked path) in the stuff that I tested. I would suggest this map to friends and people who like a team styled defence map and I would also suggest this map to friends as the bugs/glitches/errors are only minor.

    I Vote for Approval and would give it a 3.5/5 It still has a little way to go yet before it is complete and up to scratch, so fix some of the cons I suggested and you will be well on your way.


    All in all hope you liked my review as much as I enjoyed playing your map,
    Lag_Reviews P:

    PS:I did not finish the map as 40minutes was way too long. Also can't wait to here your feedback on my review and see what you brign to this map in the future P:
     
    Last edited: Apr 22, 2010
  2. IronForge

    IronForge

    Joined:
    Jun 7, 2008
    Messages:
    414
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    1
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    Resources:
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    Just an update - the RPG project is finally on the move again and some... help will be appreciated. Email silverleaf321@gmail.com for details. Basically this map is one instance in the rpg.
     
  3. Dragonson

    Dragonson

    Joined:
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    Good to see this moving again. :)
     
  4. IronForge

    IronForge

    Joined:
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    414
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    ^^ good to see some people actually like it.

    The RPG is now in early alpha and the shire is done.
    [​IMG]

    Real thing will look very different as it is in third person rpg camera. Thanks to the witcher for that.

    The helms deep map will be re done in the RPG, so you will fight in TPS mode with custom twitch based skills, knockback and all that stuff in arrow key movement. However for now, we're just making the shire for our 4th august release.
     
  5. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
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    StarCraft II Resources:
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    Resources:
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    As a member of the group Map Reviewers, I will be reviewing maps :

    [+] Terrain
    [+] Gameplay
    [+] Custom Music
    [+] Custom models
    [-] Fountain in the ground
    [-] No intro (Perhaps a short cinematic)
    [-] No custom icons

    Tips: -Pan the camera to the hero's position when he's revived.
    -Add camera options, for example lock on etc.
    -Add tips
    -Leave inner gates open until enemy units close in

    Overall a lotr castle defense map better than the other ones I've played, which needs just a little more tweaks and it will be superb.

    Rating: 3/5
    Status: Approval
     
  6. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
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    Approved, but a few small notices:
    - Uncaps the title (you may caps the first letter of every word, but this is ridiculous).
    - Put the screeny's in the map description, in hidden tags ([hidden=title] [/hidden][/noparse).
    - Improve the description with [url=http://www.hiveworkshop.com/forums/misc.php?do=bbcode]BB-codes[/url] ( 1) explain the game 2) put the changelog in hidden tags 3) create titles and subtitles, don't use too much colors please, and do NOT use flashy colors at all).
    - NEVER multi-upload!
     
  7. keston1010

    keston1010

    Joined:
    Aug 4, 2010
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    wow this is cool
     
  8. Goosebearslug

    Goosebearslug

    Joined:
    Oct 15, 2009
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    On the picture of your upcoming MMO in the shire you may want to remove the shadows on the hobits cause they look kinda weird :S.
     
  9. IronForge

    IronForge

    Joined:
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    Thanks. There won't be any more tweaks as this is just the demo for my RPG. It will be improved there. Its an RPG set during the war and this will be one of the instances (story missions).

    The fountain is supposed to be in the ground, and its too big to have custom icons in the RPG. Tips are in quests page and yeah I promise you the one in the RPG will have all these and more.
    We are currently in closed alpha so this isn't in yet though.
     
  10. TheFairfield

    TheFairfield

    Joined:
    Apr 24, 2010
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    207
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    I always loved playing these maps based on LOTR battles. I'll be sure to check this one out.
     
  11. 1nic12

    1nic12

    Joined:
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    i havent tried it yet but im telling you it looks kinda cool
     
  12. IronForge

    IronForge

    Joined:
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    This is still bugged as hell. Working on it. Bots taken down.
     
    Last edited: Sep 30, 2010
  13. drakexx

    drakexx

    Joined:
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    kinda nice 4/5 +rep
     
  14. IronForge

    IronForge

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    My apologies, we just CAN'T get v2.1 or above to work. Rolling back to v2.0, no wargs, no mumakils but also no desync. We will be back.

    Sorry for the caps. We didn't know The Hive uses map's game name back then.
     
  15. NeedNotoknow

    NeedNotoknow

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    Seem nice! Will try it later