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Fury Peak
Arkain goes into chaos rage, his speeds increases and he will stun enemy for 0.6 second and deal extra damage based on movement speed on every attack. Last 4.5 seconds.
Level 1 - attack speed +25%, movement speed +10%, deal 10% of ms in damage.
Level 2 - attack speed +50%, movement speed +15%, deal 20% of ms in damage.
Level 3 - attack speed +75%, movement speed +20%, deal 30% of ms in damage.
Fury Peak
События
Боевая единица - A unit Атакован
Условия
((Attacking unit) has buff Fury Peak: Buff ) равно Да
((Attacked unit) is Здание) равно Нет
((Attacked unit) is Невосприимчивость к магии) равно Нет
((Attacked unit) belongs to an enemy of (Owner of (Attacking unit))) равно Да
Действия
Set FP_Point = (Position of (Attacked unit))
Боевая единица - Create 1 Effect: Caster for (Owner of (Attacking unit)) at FP_Point facing Стандартная ориентация зданий degrees
Боевая единица - Add Fury Peak: Bolt to (Last created unit)
Боевая единица - Order (Last created unit) to Нейтральные - Бросить камень (Attacked unit)
Боевая единица - Add a 1.50 second Общий expiration timer to (Last created unit)
Боевая единица - Cause (Attacking unit) to damage (Attacked unit), dealing ((Current movement speed of (Attacking unit)) x (0.10 x (Real((Level of Fury Peak for (Attacking unit)))))) damage of attack type Герой and damage type Обычный
Плавающий текст - Create floating text that reads (|c00C80000 + (String((Integer(((Current movement speed of (Attacking unit)) x (0.10 x (Real((Level of Fury Peak for (Attacking unit))))))))))) above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Плавающий текст - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Плавающий текст - Change the fading age of (Last created floating text) to 0.75 seconds
Плавающий текст - Change the lifespan of (Last created floating text) to 1.50 seconds
Плавающий текст - Change (Last created floating text): Заблокировать permanence
Спецэффект - Create a special effect attached to the chest of (Attacked unit) using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Спецэффект - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_FP_Point)
Meat Grinder
The hero creates a deadly whirlwind round itself. Every second he creates illusion similar to it, she as creates a deadly whirlwind. Longevity of illusion of 1.5 seconds. Duration on the hero of 5 seconds.
Level 1 - hero and illusions deal 50 dps to enemies around.
Level 2 - hero and illusions deal 100 dps to enemies around.
Level 3 - hero and illusions deal 150 dps to enemies around.
Meat Grinder A
События
Боевая единица - A unit Приводит способность в действие
Условия
(Ability being cast) равно Meat Grinder
Действия
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Если - Условия
MG_Switch равно 0
То - Действия
Триггер - Turn on Meat Grinder B <gen>
Р˜РЅР°С‡Рµ - Действия
-------- -------- --------
Set MG_Switch = (MG_Switch + 1)
Set MG_CastNumber = (MG_CastNumber + 1)
Set MG_Off[MG_CastNumber] = Да
-------- -------- --------
Set MG_Caster[MG_CastNumber] = (Casting unit)
-------- -------- --------
Set MG_Time[MG_CastNumber] = 0.00
Set MG_Count[MG_CastNumber] = 25
Meat Grinder B
События
Время - Every 0.04 seconds of game time
Условия
Действия
For each (Integer MG) from 1 to MG_CastNumber, do (Actions)
Цикл - Действия
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Если - Условия
MG_Off[MG] равно Да
То - Действия
Set MG_Time[MG] = (MG_Time[MG] + 0.04)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Если - Условия
MG_Count[MG] больше или равно 25
То - Действия
Set MG_Count[MG] = 0
Set MG_Point = (Position of MG_Caster[MG])
Боевая единица - Create 1 Effect: Arkain for (Owner of MG_Caster[MG]) at MG_Point facing (Facing of MG_Caster[MG]) degrees
Боевая единица - Add Meat Grinder: Whirlwind to (Last created unit)
Боевая единица - Set level of Meat Grinder: Whirlwind for (Last created unit) to (Level of Meat Grinder for MG_Caster[MG])
Боевая единица - Order (Last created unit) to Мастер Клинка (Орда) - Стальной вихрь
Боевая единица - Make (Last created unit) Взорвать on death
Боевая единица - Add a 1.50 second Общий expiration timer to (Last created unit)
Анимация - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Спецэффект - Create a special effect at MG_Point using Abilities\Spells\Items\AIil\AIilTarget.mdl
Спецэффект - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_MG_Point)
Р˜РЅР°С‡Рµ - Действия
Set MG_Count[MG] = (MG_Count[MG] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Если - Условия
MG_Time[MG] больше или равно 5.00
То - Действия
Set MG_Off[MG] = Нет
Set MG_Switch = (MG_Switch - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Если - Условия
MG_Switch равно 0
То - Действия
Set MG_CastNumber = 0
Триггер - Turn off Meat Grinder B <gen>
Р˜РЅР°С‡Рµ - Действия
Р˜РЅР°С‡Рµ - Действия
Р˜РЅР°С‡Рµ - Действия
Wind Storm
When Arkain uses a spell, it has 50% chance to create a whirlwind of illusions. Enemies appeared near to illusions will lose health. Last 5 seconds.
Level 1 - 20 dps.
Level 2 - 40 dps.
Level 3 - 60 dps.
Wind Storm A
События
Боевая единица - A unit Приводит способность в действие
Условия
And - All (Conditions) are true
Условия
(Level of Wind Storm for (Casting unit)) больше 0
Or - Any (Conditions) are true
Условия
(Ability being cast) равно Fury Peak
(Ability being cast) равно Inevitable Doom
(Ability being cast) равно Meat Grinder
Действия
Set WS_Chance = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Если - Условия
WS_Chance равно 1
То - Действия
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Если - Условия
WS_Switch равно 0
То - Действия
Триггер - Turn on Wind Storm B <gen>
Р˜РЅР°С‡Рµ - Действия
-------- -------- --------
Set WS_CastNumber = (WS_CastNumber + 1)
Set WS_Switch = (WS_Switch + 1)
Set WS_Off[WS_CastNumber] = Да
-------- -------- --------
Set WS_Caster[WS_CastNumber] = (Casting unit)
Set WS_Point[0] = (Position of WS_Caster[WS_CastNumber])
-------- -------- --------
Боевая единица - Create 1 Effect: Arkain for (Owner of WS_Caster[WS_CastNumber]) at WS_Point[0] facing Стандартная ориентация зданий degrees
Set WS_Effect1[WS_CastNumber] = (Last created unit)
Боевая единица - Add Wind Storm: Damage to (Last created unit)
Боевая единица - Set level of Wind Storm: Damage for (Last created unit) to (Level of Wind Storm for WS_Caster[WS_CastNumber])
Анимация - Play (Last created unit)'s spin animation
-------- -------- --------
Боевая единица - Create 1 Effect: Arkain for (Owner of WS_Caster[WS_CastNumber]) at WS_Point[0] facing Стандартная ориентация зданий degrees
Set WS_Effect2[WS_CastNumber] = (Last created unit)
Боевая единица - Add Wind Storm: Damage to (Last created unit)
Боевая единица - Set level of Wind Storm: Damage for (Last created unit) to (Level of Wind Storm for WS_Caster[WS_CastNumber])
Анимация - Play (Last created unit)'s spin animation
-------- -------- --------
Боевая единица - Create 1 Effect: Arkain for (Owner of WS_Caster[WS_CastNumber]) at WS_Point[0] facing Стандартная ориентация зданий degrees
Set WS_Effect3[WS_CastNumber] = (Last created unit)
Боевая единица - Add Wind Storm: Damage to (Last created unit)
Боевая единица - Set level of Wind Storm: Damage for (Last created unit) to (Level of Wind Storm for WS_Caster[WS_CastNumber])
Анимация - Play (Last created unit)'s spin animation
-------- -------- --------
Set WS_Point[1] = (WS_Point[0] offset by 600.00 towards 0.00 degrees)
-------- -------- --------
Set WS_Angle[WS_CastNumber] = (Angle from WS_Point[0] to WS_Point[1])
Set WS_Distance[WS_CastNumber] = 0.00
Set WS_Speed[WS_CastNumber] = 10.00
-------- -------- --------
Боевая единица - Create 1 Effect: Caster for (Owner of WS_Caster[WS_CastNumber]) at WS_Point[0] facing Стандартная ориентация зданий degrees
Set WS_Dummie[WS_CastNumber] = (Last created unit)
Боевая единица - Turn collision for ID_Caster[ID_CastNumber] Вкл.
Боевая единица - Cause ID_Caster[ID] to damage ID_Target[ID], dealing ID_Damage[ID] damage of attack type Герой and damage type Обычный
Спецэффект - Create a special effect at ID_Point[3] using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Спецэффект - Destroy (Last created special effect)
Спецэффект - Create a special effect at ID_Point[3] using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Спецэффект - Destroy (Last created special effect)
23:27, 16th Jun 2010
Hanky:
The spells are leakless and MUI. So the spellpack looks fine enough. The only thing you could improve is the indexing system.
23:27, 16th Jun 2010
Hanky:
The spells are leakless and MUI. So the spellpack looks fine enough. The only thing you could improve is the indexing system.
Could you make a spell pack based on the pit lord model? Im just giving and idea because i would like to see a tank hero made by you not so many assassins and agility heroes xD
His and mine World Editors are in russian. I thought, you meant the same. Anyway, if you think that strange symbols in triggers are russian letters - you are mistaken, they are uncommon for me as long as for you
I disagree i think its well synergized spells than work well. I havent seen these spells in any other map. The spinning cant count IMO because its just a good effect that the models have which was the focus of the pack.
Just tested these spells, cant find anything wrong with 'em! Awesome job, will definately use them in my map! (Had a blademaster hero I couldnt find spells for! )
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