Hi there!
Few days ago I was looking for some general hints & tips about World Editor needed for my project and I've found this great site - full of tutorials and info. And I've registred, because I'm planning to stay here much longer and I'm anxious to learn more about map making.
As you can see, my nickname is Defender (I was shocked that it was free ), so I'm mostly interested in making defensive maps, like tower defense or some kind of castle siege/defense. Together with my friend we are working on a tower defense map, but with some twists (I hope , maybe some of them aren't new).
I've to admit that we'are just starting and we haven't used World Editor for serious before, but in few days we have managed to make:
When making all of this I've read about memory leaks and JASS - and whoa! Real coding inside of World Editor - it's my life! (I'm programming since I was 8-9 years old ). I just hate clicking in GUI Trigger Editor, specially when I've complex array index and I want to change array from "A" to "B" I have to enter index again... . Right now I'm reading everything about JASS that I can find and later on I'll practice it.
Also I've recently discovered "resources" here and again - whoa! I'm so impressed.
Few days ago I was looking for some general hints & tips about World Editor needed for my project and I've found this great site - full of tutorials and info. And I've registred, because I'm planning to stay here much longer and I'm anxious to learn more about map making.
As you can see, my nickname is Defender (I was shocked that it was free ), so I'm mostly interested in making defensive maps, like tower defense or some kind of castle siege/defense. Together with my friend we are working on a tower defense map, but with some twists (I hope , maybe some of them aren't new).
I've to admit that we'are just starting and we haven't used World Editor for serious before, but in few days we have managed to make:
- Dimensional Portal from which you can choose a Hero (just like Tavern, but it's a portal)
- Spawning system for creeps with some cool effects (ie. opening portal - creeps coming out, closing portal), based on arrays - each wave can have up to four "entry points" - there is 4 paths that join together to reach the end as one, just like "all roads leads to Rome"
- Complete path for creeps.
- Kills count for players and leaderboard.
- Some custom heroes, units, abilities and such.
When making all of this I've read about memory leaks and JASS - and whoa! Real coding inside of World Editor - it's my life! (I'm programming since I was 8-9 years old ). I just hate clicking in GUI Trigger Editor, specially when I've complex array index and I want to change array from "A" to "B" I have to enter index again... . Right now I'm reading everything about JASS that I can find and later on I'll practice it.
Also I've recently discovered "resources" here and again - whoa! I'm so impressed.