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Hellfire RPG - Become "Part" of the game (Need Ideas)

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Greetings, all the hiveworkshopers!

I'm leaving for not long time (3 days), and, will get freshy there for getting ideas. But, as a busy man, im all out of them. So what I want: I need your Ideas!

Hellfire RPG - First Look
In this topic there is almost all the information about the game, but still, I will give MORE Information.

Classes

Scout
  • Fastest class in the game, best for exploring and fast killing.
  • Uses shotguns.
  • Few scout's skills:
    Cheap Chip - Enchantment spell. 20% Move and Attack speed for 60 seconds.
    Smoke Bomb - Medic Ability. EVERYBODY around scout/medic are stunned for 3 seconds.
    Triple - Engineer Ability. Self Enchantment. For 20 seconds increases damage done.
Scout transforms into:
Medic
  • The only healing class in game.
  • Uses mediguns. Instead of damaging enemy, when medic attacks ally he heals him.
  • Few medic's skills:
    Cheap Chip - Enchantment spell. 20% Move and Attack speed for 60 seconds.
    Smoke Bomb - Medic Ability. EVERYBODY around scout/medic are stunned for 3 seconds.
    Inject - Enchantment spell. Restores 50% of all HP in 30 seconds.
Engineer
  • The only class that can "Build" or summon buildings.
  • Uses shotguns or wrenches (Only at high-level).
  • Few engineer's skills:
    Cheap Chip - Enchantment spell. 20% Move and Attack speed for 60 seconds.
    Triple - Engineer Ability. Self Enchantment. For 20 seconds increases damage done.
    Summon Sentry - Summons a sentry at a target place that attacks nearby enemies, it cannot move.

WHAT I NEED FOR SCOUT/MEDIC/ENGINEER: I need 2 more spells for scout, 2 spells for medic and 3 for engineer.

Warlock
  • Those types of classes (Warlock, Proph and Forcer) are the only ones that uses "magic".
  • Uses focusing weapons (Sword and Orb)
  • Few warlock's skills:
    Phy Defense - Selft Enchantment. 1HP every 1 second, 10 armor for 10 seconds, but decreases damage done by 15%.
    Enchant - Self Enchantment. Increases attack speed by 40$ for 20 seconds.
    Absolute Defense - Divine Shield Clone, but all the buffs are disabled.
Warlock transforms into:
Proph and Forcer. Proph is best Enchanter in the game, and Forcer is the best damager.

WHAT I NEED FOR WARLOCK/PROPH/FORCER: I need 2 more spells for scout, 5 spells for medic and 5 for engineer.

There are also other classes in game:
Sniper (Simple long-ranged damager with Headshot chanse) -> STALKER (Bigger Headshot chanse and more DPS), Ghost (Can become invisible). They all use Sniper rifles.
Soldier (Only 1-target DPS) -> Assaulter (Upgraded Soldier), Iron Man (Have a transform ability).

I may need some abilities and maybe some ideas about classes.

Also, if you have any other ideas (About gameplay, or texturing) tell in this topic. If the idea is great, ill +rep, but I myself dont have alot of it, so only if its really good idea.


I would thank everybody who will at least try to give an idea, and credit in game is also promised, so even thanks even for reading this.
 
Heres a lot of scout based abillities:
Scout:
- Snake-Sight Gogles [Passive]:
Makes the scout able to see invisible units within an area increasin each level.

- Camoflage [Activate]:
Makes the scout invisible, but slows movement, automatically stops when attaking or casting an abillity.

- Evasion [Passive]:
You know what evsion does.

- Alternate Snake-Sight Gogles [Activate]
Reveals all invisible units in an small area

- Disarm [Passive]
Gives 10% chance that the scout automatically stuns an enemy unit for 5 seconds, but only in melee combat not in ranged

- Critical Hit/Bull's Eye [Passive]
As critical Strike

- Secret Camara [Activate]
Creates an invisible camera, spying on target area

- Improve Reflexes [Passive]
+10% attack rate and 10% damage reduction in melee combat

- Bullet-prove Armor [Passive]
10 damage reduction against range

- Land Mine [Activate]
Place a land mine

- EMP Gun [Activate]
Stuns a veicle or other structure
 
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Snake-Sight Gogles [Passive]:
There would be no invisible units, only Sniper-based, and players cant fight each others.

- Camoflage [Activate]:
That's Ghost's ability.

- Evasion [Passive]:
That's a preety good idea.


- Disarm [Passive]
No melee combat. But idea is still preety good, better 10% chanse to reduce damage (For Disarm)

- Critical Hit/Bull's Eye [Passive]
That's "Headshot" for Snipers

- Secret Camara [Activate]
Good Idea. For Sniper

- Bullet-prove Armor [Passive]
Good Idea for Soldier-based classes

- Land Mine [Activate]
That would be Engineer, I guess.

Thanks, The_Silent! Ill try to give you rep and credit in the map.
 
Okay, here are som idears for the engineer:

- Create Barricade [Activate]
I think you know it, its within nearly very exsicting survival map based on marines

- Emp Cannaon [Activate]
Same as i suggested for the scout, but it do also fit the engineer, maybee it should be aura based

- Repair [Activate/Auto Cast]
Repair already built engins

- Disable Device [Activate]
Heavly damaging and enemy engine

- Tune Gun [Activate/Passive]
Could either increase his own damage permanently (the passive version) or it could increase an friendly units damage ofer some time

- Tune [Activate]
As tune, but on engins, maybe also increasing armor

- Engineering Upgrade [Passive]
As the one tinker got, but with the engineers abillities

- Change Signal [Activate]
60% chance to stun a target engine, 40% chance to ''charm''

- Land Mine [Activate]
This was you own idea to give the engineer, but it fits

- Place Bridge [Activate]
I don't actually know if this is possible, but it's what they ussaly does in real combat, place bridges to walk across water and other obstacle
 
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EM pulse, all technology is diabled ( stops spells and attacks from guns for certain time).
 
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The_Silent...

Forgot to mention, that I am NOT planning PvP. All the players are allied, and they need in alot of times to cooperate.

Maybe I will make Duels someday, but this is how I plan to do it:

Player challenges another player, if he accepts, they are teleported to small area. They both have same levels that equals to summ of their levels / 2 ( For Ex: 20lvl and 30lvl. They'll both have: (20+30)/2=25lvls ). They have 1 minute time to RE-LEARN all their skills and change your gun to a lower-lvl. Then its a fight. When someone wins, they are both teleported back to their positions with the levels, items and spells they had before the duel.

But, still, some of your ideas are pretty good. Ill look forward to what give to you.
 
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