• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Hellfire Citadel (Outland)

Hello friends,

as you can guess from the title: Yes i made my own attempt to recreate the Hellfire Citadel from Outland in Warcraft 3 Style.

While it is meant to be a Main building, it isn't meant to be upgradeable nor do i plan to make it upgradeable. It's purpose is solely meant to be a Special building that can't be build twice, but only once per map.

-----------------------------------
This Thread was used as help.

This Image was used as reference.
-----------------------------------

The Model can't have anything in the Tag field, otherwise it will crash the Editor.
View attachment 309171

I know this, because i had the same problem.


Credits said:
Blizzard Entertainment:
The Artwork is made by them is taken as reference.

Mister_Haudrauf:
The Mesh is handmade by me.

Ujimasa Hojo:
The Birth mesh is retextured by him. Mesh taken from the FelOrcGreatHall.

If you use this model then give credits to me for this idea,
but don't distribute it and don't edit it without my permission!?!
Contents

BTNHellfireCitadelOutland (Icon)

Hellfire Citadel (Outland) (Model)

Reviews
General Frank
A nice model as a unique building or doodad. Great use of textures. Good job.
This looks awesome... an epic building. Man, I would love to see your version of a WC1 Stormwind Keep or an Epic Blackrock spire.
 
The Model can't have anything in the Tag field, otherwise it will crash the Editor.

I know this, because i had the same problem.
Can you please add a clear warning to your resource that one needs to do this before importing the model and restarting the editor if you do not intend to fix it? My working file became unusable and I had to resort to a backup of my map I had made the day before. I lost about two hours of work. Not everyone will have prudent back up policies and so they might lose substantially more work or even their entire map. I haven't encountered this kind of issue with imported models before so if there's a way to fix it, I'm not immediately aware of it.

@General Frank
 
I know this was years ago, but EagleMan's problem can be solved by opening the map in the MPQ editor and deleting the file in question.
 
Back
Top