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Hegemony

User who uploaded this Presents

Hegemony
Created by normalice

Map Info:

A 'civilized' location in the midst of a savage land. Conquer the indigenous to achieve economic domination (or "hegemony").

Features:

Each base is isolated by an 'aquaduct'. All bases start on a (+2) cliff. Getting to the other bases can be done quite simply with waygates, or zepplins. Starting mines have 25k, natural expansions have 10k, but are all very close to each other (in the middle). I'd expect a scramble of sorts to retain a foothold on the center. Most maps reward air significantly, but very few really have any incentive for siege. This map has advantages to both.

There is also a dragon roost in the center, only accessible by air. Taverns on the other end of each waygate. Lots of creeps. 4 shops, 4 observatories. Additional natural expansions for each base, but these are on the 'ground' (+0 cliff). Four extra expansions in each corner. The map is 'symetric' for any factor-of-two players (2v2, 2v2v2v2, 4v4), but can work for any FFA game as long as the number of players does not exceed 4. Additionally, the resulting empty bases will allow this to function for any 3v3 play as well. 1v1 is not recommended, but it would serve this purpose if required.

Screenshots:
can be found here. Probably will upload more later..

Author's notes:
When I started making maps, I had a set number of "odd" ideas that I thought would be neat to see. This was the toughest and the last of them, so this may very well be the final map that I ever make. We'll see, though...
The other maps of mine that I consider the 'prime' maps (i.e. all other maps I've made are either based on them or weren't really inspired by anything unique) are (2)Ten Paces, (12)Heirarchy, (4)Uprising, (4)Power Trip, and (2)The Pit. If you like unusual maps that are still balanced for competitive play, you may want to check some of these out..
Updates:
added some doodads and texture variations..
changed the author name (to myself)
-
aligned potted plants
added more doodads and texture variation
-
removed many unnecessary pathing blocks
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changed some of the terrain around the waygates to unbuildable
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Reduced starting and corner mines to 15k
Reduced all other mines to 10k
-
Fixed a pathing issue with the top right goblin observatory

Other work:
Pack

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Hegemony (Map)

Reviews
Orcnet12:43, 7th June 2013 Map Approved Hegemony (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

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Orcnet12:43, 7th June 2013

Comment

Review

Map Approved
Hegemony (No Version/s Stated)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Hegemony" is a 8 player melee map.

"The idea is incredible and with strong impact for the map, the map can also be suitable for a 1v1, 2v2 or a proper team based line a 4v4, creep difficulty is stable and no problems going through all of them."

Terrain

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"Terrain is wonderful, I had no problems seeing any flaws inside and any blockers that would stand front in any way, an beautiful eye candy."

Management

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"In total, map is very recommended for melee players to test this game."

Total Score:


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13/1593%A
 
Level 13
Joined
Mar 13, 2013
Messages
299
hi there i saw your map and i think

good things
- the form is awsome, maybe you should call it "its pizza time"
-good terraning, and good tile
-well doodads, i like the water falls
-neutral buildings, starting locations, bla bla bla everithing all rigth

things i will improve
- there some areas that could be better, like the starting locations, they are a little empty
-you put like 6800 doodads, the limit is 16000 i think so you could put some more in some few empty areas.

but again i liked a lot.... Its "PIZZA PARTY"
thank you :)

i'm always hesitant to do too much to the starting locations. too much clutter and people can't build, but i'll see if I can do something.

I will say that it's supposed to be 'clean' up top - supposed to have a crisp 'vacation' look to it.
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Hello there. I see nother interesting melee map from you. It is quite good but some flaws should I say. Here is my review:

Hemegony Review

[+] Good Points:
-Terrain is good though I think the way you mix tile are kind of bad and also terrain is quite empty. You could fill it up a bit. But terrain is not flat, good.
-Map has required resources:
  • Gold Mine
  • Goblin Labaratory
  • Goblin Merchant
  • Taverns
  • Additional Waygates
-Creeps are balanced
-Player postioning looks fine

[-] Bad Points:
-None

[] Suggestions:
-Some minor terrain improvements. Such as filling the terrain with more doodads, mix tiles very well and such....
Overall, looks approvable. Rated 3/5 and +4 REP!

Voting for Approval!
 
Level 10
Joined
Jan 20, 2011
Messages
492
I actually really enjoy this, it is quite different and I think you should be praised for making something unorthodox. All I can think of is straightening up the pot plants so they are all the same size and angle.

Besides that I like this map really much.
 
Level 10
Joined
Jan 20, 2011
Messages
492
fixed.

those are really more for decoration, though... There are sufficient trees at the starting locations for each player to build 12 armies.

I didn't mean the bases don't have enough trees. It was the top left hand corner mine didn't have any trees at all.

Also it did look weird without trees compared to others is all

EDIT: sorry I said right hand >.<
 
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