- Joined
- May 6, 2005
- Messages
- 15
Forgive me if doing this is considered a community faux pas, I don't mean to offend anyone.
Recently, I tried the .hack//sign map made by Eternity_Sheild. The map was listed as version 3.0, and the updates quest trigger showed the map as having gone through at least 15 previous versions. Knowing this, I figured that it was safe to assume the map would be relatively bug-free.
Hooo boy, was I wrong. For starters, since the map creator overused animated doodads, after you explore some of the areas with the animated doodads, the map becomes VERY laggy. It comes to a point the map becomes unplayable due to the lag LONG before you reach the end boss, and the end boss is also surrounded by a massive number of animated doodads.
This was not the only problem with the map, it was only the only obvious one. Other problems with the map included the leaderboard not working correctly, various hero skills being bugged after level 5, and the hero skills in general being too powerful... low level skills being able to wipe out groups of creeps at a time.
Well, scratch playing that map, right? Who wants to play a map that buggy?
.... Well, I do. For the most part, the map was VERY well done. It had an interesting storyline, and the map was generally fun to play... until you started running into some of the bugs.
So, out of sheer boredom, I started editing the map. First thing I did was cull the number of animated doodads down to a more video card-friendly number, and then I started on the triggers. Fixed the leaderboard, fixed the revive timer, and fixed the revive location trigger to revive the heroes at the last town they visited as the trigger text says it should.
Then I started on the hero abilities. Fixed them to work consistently after level 5, and toned down MANY of the abilities that were too powerful at low levels.
Now I've come to the point, I have to take a step back and evaluate... Should I really be doing this? I don't intend to take credit for the map myself, the map belongs to Eternity_Sheild. But with the amount of editing I've done on the units to re-balance them, gameplay has changed considerably. And the units need even more work to really be considered balanced...
Eternity_Sheild has said it was the last version of the map (he? she?) would release, and that (s)he was working on a sequel. So what do I do here? The version I have worked on is probably better than the version Eternity_Sheild has uploaded to this site. I'd like to play it now, but that would mean releasing the map on b.net. I'm not taking credit for the map myself, but... How do I go about this without breaking any netiquette rules?
Recently, I tried the .hack//sign map made by Eternity_Sheild. The map was listed as version 3.0, and the updates quest trigger showed the map as having gone through at least 15 previous versions. Knowing this, I figured that it was safe to assume the map would be relatively bug-free.
Hooo boy, was I wrong. For starters, since the map creator overused animated doodads, after you explore some of the areas with the animated doodads, the map becomes VERY laggy. It comes to a point the map becomes unplayable due to the lag LONG before you reach the end boss, and the end boss is also surrounded by a massive number of animated doodads.
This was not the only problem with the map, it was only the only obvious one. Other problems with the map included the leaderboard not working correctly, various hero skills being bugged after level 5, and the hero skills in general being too powerful... low level skills being able to wipe out groups of creeps at a time.
Well, scratch playing that map, right? Who wants to play a map that buggy?
.... Well, I do. For the most part, the map was VERY well done. It had an interesting storyline, and the map was generally fun to play... until you started running into some of the bugs.
So, out of sheer boredom, I started editing the map. First thing I did was cull the number of animated doodads down to a more video card-friendly number, and then I started on the triggers. Fixed the leaderboard, fixed the revive timer, and fixed the revive location trigger to revive the heroes at the last town they visited as the trigger text says it should.
Then I started on the hero abilities. Fixed them to work consistently after level 5, and toned down MANY of the abilities that were too powerful at low levels.
Now I've come to the point, I have to take a step back and evaluate... Should I really be doing this? I don't intend to take credit for the map myself, the map belongs to Eternity_Sheild. But with the amount of editing I've done on the units to re-balance them, gameplay has changed considerably. And the units need even more work to really be considered balanced...
Eternity_Sheild has said it was the last version of the map (he? she?) would release, and that (s)he was working on a sequel. So what do I do here? The version I have worked on is probably better than the version Eternity_Sheild has uploaded to this site. I'd like to play it now, but that would mean releasing the map on b.net. I'm not taking credit for the map myself, but... How do I go about this without breaking any netiquette rules?