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Heaven VS Hell Siege

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Red means a lot of work needs to be done. Orange means work needs to be done. Dark green means we're getting there. Green means we are almost there. Bright green means pretty much complete. Yellow means complete.
- Terrain
- Triggers
- Models
- Creeps + Critters
- Beta testing



Soon to come...


- Vista sucks (Director)
- Hexcellion (Hero balancing, overall balance and items)
- Darkgamma (Hero's, Hero balancing, beta tester and terraining)
- Maddeem (GUI and Object editor spells)


- All Hero's created
- Well balanced game
- Perfectly working score board
- Perfectly working hero revival system
- All creeps + critters created
- Well designed layout
- Well designed win/loss system
- Difficulty modes [50% - easy | 100% normal | 175% hard


Commands and modes
-rhem -rhnm -rhhm -apem -apnm -aphm -shc -dgm -hgm

What is Heaven VS Hell Siege?

Heaven VS Hell Siege is obviously a Siege type game, inspired by http://www.hiveworkshop.com/forums/maps-564/x-hero-siege-80171/?prev=search%3DX%2520hero%2520siege%26d%3Dlist%26r%3D20 and http://www.hiveworkshop.com/forums/maps-564/hell-vs-heaven-final-79198/?prev=search%3DHeaven%2520VS%2520hell%26d%3Dlist%26r%3D20. The rules are fairly simple in this game and I will lay out a quick and brief description of how this game will work.

Much like http://www.hiveworkshop.com/forums/maps-564/x-hero-siege-80171/?prev=search%3DX%2520hero%2520siege%26d%3Dlist%26r%3D20 you will find your self fighting off creeps + critters. But this wont be exactly what you think.

You will have two teams Hell and Heaven, both teams will be able to hold up to 6 players on each side. So if team one looses their "Hell Stone Tower" they will loose. And if Heaven looses their "Holy Gem Tower" they will loose. So basically what you want to do is keep everything away from what you're protecting.

But this game is also a arena type game. But this I will explain some other time.
Does this game relate to any other previously created games?

I came up with a fairly cool idea of combining the game http://www.hiveworkshop.com/forums/maps-564/hell-vs-heaven-final-79198/?prev=search%3DHeaven%2520VS%2520hell%26d%3Dlist%26r%3D20 and http://www.hiveworkshop.com/forums/maps-564/x-hero-siege-80171/?prev=search%3DX%2520hero%2520siege%26d%3Dlist%26r%3D20 together. To make Heaven VS Hell Siege! This version will be a bit different from the current http://www.hiveworkshop.com/forums/maps-564/x-hero-siege-80171/?prev=search%3DX%2520hero%2520siege%26d%3Dlist%26r%3D20 because, instead of having, "lets say one team fighting off creeps n critters", "I'll make it so two teams will VS eachother." and that's how I came up with the idea of HVH Siege.

Coming soon...


Waves will be given to you like a 10 course entree meal. After the 10 entrees have been served, then the main meal comes "The boss". Each wave should last for 5-10 minuets to complete, and it will require teamwork to complete these waves. And depending on what difficulty you choose. You might fight it hard to go off and do your own thing in the game to acquire special abilities and items if you choose 100% normal for your difficulty, but it shouldn't be so bad if you have a team that knows how to work together. But if you choose 200% Hard you will find your self struggling to go elsewhere other than your base.

As for bosses, you might not require team work so much if you choose 50% easy. But if you decide to choose a harder mode. Make sure your entire team is ready. Or the current players at the team base is well prepared to fight off the bosses


For such a game like this that resembles the gamehttp://www.hiveworkshop.com/forums/maps-564/hell-vs-heaven-final-79198/?prev=search%3DHeaven%2520VS%2520hell%26d%3Dlist%26r%3D20. In the original you could choose two different gambling options.

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- [You will have a 50% chance of getting a low level item.] [11,000 coins]
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- [You will have a 50% change of getting a high level item. [22,000 coins]

But this time I've decided to make it a lot harder to gain coins and a less % chance of getting a random item. Because in the original game you could get your self max coins in a very short time if you know what you were doing.

So making the coins harder to consume, and to make the value of 100,000 on the original game. Worth 1,000 - 2,000 on this current version

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- [You will have a 10% chance of getting a low level item.] [1,000 coins]
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- [You will have a 15% chance of getting a low level item.] [1,600]
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- [You will have a 30% chance of getting a low level item.] [4,000]

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- [You will have a 5% chance of getting a medium level item.] [10,000]
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- [You will have a 10% chance of getting a medium level item.] [25,000]

If you've been reading all of my information on this current project. You would've read that items play a very important role in this game. So I wouldn't want to make it too easy for people to consume good items, like in the original http://www.hiveworkshop.com/forums/maps-564/hell-vs-heaven-final-79198/?prev=search%3DHeaven%2520VS%2520hell%26d%3Dlist%26r%3D20.

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- [You will have a 2% chance of getting a high level item.] [80,000]

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- [You will have a 5% chance of getting a high level item.] [190,000]

I've also decided to add in a special gambling option. The ability to gamble for some of the best items in the game. But... For what price?

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- [You will have a 1% chance of getting a Elite level item.] [1,000,000]

Yes these prices may seem too high, but things will change throughout the creation of this map.


Feel like you could help?

Do you think that you could help create this project. Help it come alive? Then please write down below what area you could help with.

And yes beta testers will be required.

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--->Those joining the team will receive a copy of the current map


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