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Healing Wave

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Healing Wave (Channel)

Actions


Set TempPlayer = (Owner of (Casting unit))


Unit - Create 1 Footman for Neutral Hostile at (Position of (Casting unit)) facing Default building facing degrees


Unit - Set level of Healing Wave for (Last created unit) to (Level of Healing Wave (Channel) for (Casting unit))


Unit - Add a 2.00 second Generic expiration timer to (Last created unit)


Unit - Order (Last created unit) to Neutral Pandaren Brewmaster - Breath Of Fire (Target point of ability being cast)
Take Damage

Events

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




((Triggering unit) has buff Healing Wave ) Equal to True



Then - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)

If - Conditions


((Triggering unit) belongs to an ally of TempPlayer) Equal to True

Then - Actions


Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 100.00)

Else - Actions


Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)

Loop - Actions


Trigger - Add to Take Damage <gen> the event (Unit - (Picked unit) Takes damage)
New Unit

Events


Unit - A unit enters (Entire map)

Conditions

Actions


Trigger - Add to Take Damage <gen> the event (Unit - (Entering unit) Takes damage)
Hey, thanks for putting in the time on this. Problem is that I needed it to be castable by multiple units at the same time. Its for a generic caster unit.
set targets allowed to allies and set damage to negative aka -100
Just use this.. it takes 1 min of work and is MUI obviously
