- Joined
- Nov 5, 2008
- Messages
- 536
I have remade the Heal ability used by Medics & Medivacs.
It is a spell that costs a certain amount of energy and you need to target a unit with it. It heal all units in a small area. The spell is a channeled spell and lasts 10 seconds. During these 10 seconds, a green beam is fired at the target who increases the life via the Medic - Heal effect. I also made it able to target units that are already at full life. So far so good.
The spell stops channeling when the units are at full life. I want it to last 10 seconds, no matther if the units that are being healed are at full life or not. I´ve tried different methods but I can´t get it to work properly.
Is there any simple adjustment I can do to the ability to solve this problem?
Or do I need to create a new ability from scratch and build it with other effects?
It is a spell that costs a certain amount of energy and you need to target a unit with it. It heal all units in a small area. The spell is a channeled spell and lasts 10 seconds. During these 10 seconds, a green beam is fired at the target who increases the life via the Medic - Heal effect. I also made it able to target units that are already at full life. So far so good.
The spell stops channeling when the units are at full life. I want it to last 10 seconds, no matther if the units that are being healed are at full life or not. I´ve tried different methods but I can´t get it to work properly.
Is there any simple adjustment I can do to the ability to solve this problem?
Or do I need to create a new ability from scratch and build it with other effects?