First of all, use Comments as comment, not triggers - will be far easier to read
Second - still the periodic leaks ( each 0.1 a point for each player seconds O.O) are really bad.
Using arrays and table driven would make it far easier to read, debug, and change.
And too, I would make it another way: 1. I would not change the fire dummies themselves, but their ability wich causes the damage.
Would delete 2 of your triggers.
Too, it would make game faster if you would only add life to the Hero that has healing item, not create a dummy to do this job. Just set life = life + countitem2*(20) or what know I. Too, this would enable you to heal 6-10 hit points, not a fixed amount!
So nice Idea, but bad programmed...
2/2 Stars for Idea:
1 Star for Firewalking,
1 Star for Healme.
0/2 Stars for programming.
1/4 Stars for fun (Killing them is too hard, and the firewalk ability does not last long enough for my taste.. 6 seconds would be better. Look at Diablo 2 Sorceress, she does it the way it's meant to be! And killing the lesser units sure does fun - till ur game lags too much and you cannot even click properly.)
1/2 Star for Mapping
TOTAL: 4/10 stars - not worth downloading, unless you really need a system to do this... But there are far better methods to do this. Search at thehelper.net, there you will surely find a thread to do this. if not done yet, I will add one. greets SerraAvenger