- Joined
- Nov 3, 2013
- Messages
- 989
I've had some problem before with world editor & hashtable because it didn't work to use abilityID variables as keys (since they're just integers or whatever it was).
It's been a while since I even used the WE nevermind hashtables, but am I missing something or is my WE bugged somehow? I'm pretty sure "Get Handle ID" is supposed to allow me to use the regular functions e.g. using (Triggering Unit) as a primary key and then saving a bunch of stuff to the secondary key...
so to explain the pictures just in case:
picture 1: I clicked on the second "Value" meant to be used as the primary key.
picture 2: I clicked on "Handle" from "Get Handle ID" to later select my unit to use as the key in the next step.
picture 3: apparently it only show the "Variable" section...
And I ried the other ones as well, none of the Hasltable - Save (integer/unit/real/whatever) worked as far as I can tell...
Now I assume that I could still do it with jass, but that sort of beat the whole point here. I wasn't really going to do anything complex. I just wanted an easy to use 2d array...
It's been a while since I even used the WE nevermind hashtables, but am I missing something or is my WE bugged somehow? I'm pretty sure "Get Handle ID" is supposed to allow me to use the regular functions e.g. using (Triggering Unit) as a primary key and then saving a bunch of stuff to the secondary key...



so to explain the pictures just in case:
picture 1: I clicked on the second "Value" meant to be used as the primary key.
picture 2: I clicked on "Handle" from "Get Handle ID" to later select my unit to use as the key in the next step.
picture 3: apparently it only show the "Variable" section...
Now I assume that I could still do it with jass, but that sort of beat the whole point here. I wasn't really going to do anything complex. I just wanted an easy to use 2d array...