Hey,
I've been working on a unit called the "Thief", just some random flyer harvester who could steal minerals from veins, a hundred at a time, but with a cooldown, as a MULE replacement. And this is where the problem is, the Harvesting ability does not have a "cost" option. Could I give it one, or do I have to find another solution?
I mean, I don't want it to actually cost anything, but the cooldown is at the cost option.
I've been working on a unit called the "Thief", just some random flyer harvester who could steal minerals from veins, a hundred at a time, but with a cooldown, as a MULE replacement. And this is where the problem is, the Harvesting ability does not have a "cost" option. Could I give it one, or do I have to find another solution?
I mean, I don't want it to actually cost anything, but the cooldown is at the cost option.
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