1) Description - Very well decribe. But there is a typo error. You type it as batter and it makes me lol.. XD
2) Terrain - Very well develop, but lack of wildlife. Try use the doodad of a flock of bird, add creep such as frog or stag to make it look alive.
3) Scripting/Triggering - From what I seen, you use precise timing and this enable most of the action was execute at right time. But the way you set the variable. You should have use array for it.
4) Music & Sound Effect - The music was hillarious, but it really suit this cinematic considering those action does rhythm with it.
5) Special Effect - The special effect are good, it doesn't been abuse. But it seems like the human soldier throw a rocket instead of firing it. You should have use the bullet projectile instead of missile.
6) Camera - Quite good, none of the camera I seen have a bad angle.
There is a lot of hardwork been pour into it especially the terrain. It definitely deserve 4/5.
Thread name says
Harder, Batter, Faster, Stronger V1
Better.
I lol'd wehen I saw it B
atter. However, it's fixed, hehe.
Ow, I absolutely forgot to add these wild animals! I will add.
About the variables, I tried using Array, but finally I screwed up because something was wrong with it, no idea what's wrong, but I decided to do not use Array.. Maybe I'll try to use it. However, I've eliminated only the half of memory leak connected with regions. I got bored of making it in variables and the fact that memory leak is not a major problem in single player maps also induced me to stop making it all in variables, lolz.
Well, soldiers has
Weapon Type - Instant, how did you see it as throwing?
I wouldn't say that I hardly worked on all this, not at all. Actually I made this in few or even less days. Just when I was on a halfway, I took a break that took weeks, hehe.
Anyway, I didn't expect to get rating higher than 3/5 because it's pretty simple cinematic and it's my first. I especially didn't expect to get higher rating than that from you, Septimus. Thanks.
1.....A better loading screen perhaps
Maybe I will add one. I was thinking about it, but that time I decided that it's unnecessary.
3.....The motion of the Airplanes is not smooth.
It will be smooth only then when the land that plane flys over it will be the same high. And it would ruin the terrain.
4.....The factories were built in random places & in the next scene they are in a line. How come? Also there were 3 of them but no longer. Now there are 4 of them.
Nothing was built in random way.
If you would pay more attention to surroundings, you would notice that it's other place than there were three of factories. Mechanical goblins built more of it, in other place, in a line.
5.....The motion of the units that are spawned needs to be improved. Some of them were coming in the path of some others which made some of them to stop.
I'd would solve it by remaking the terrain of that place. I'll think out something.
7.....The credits needs improvements. Telling about individual models will be better. Do that at least in the thread.
Why? I haven't seen a map telling the actual model's owner.
8.....The thread needs better details. Including Screenshots will help.
It's in the hidden tab.. Please fully read the description before you judge.
9.....I had minimized the warcraft window while watching the cinematic & due to that the scene freezed. The scene showing the spawning of the workers by the airplanes was not shown.The scene had continued with the scene of them moving to their respective places & then constructing the buildings.
That is the price it paid when you use Action - Wait. I have told him not to use wait action as it was not accurate, but it seems like he still use it.
I didn't use
Wait action there. Also, the units that spawned by airplanes were not the ones that constructed the buildings, it was other units.
10.....When the battle comes inside the military camp then many of the units are seen moving through the buildings.
I tried adjusting the collision size scale rate, but it didn't help. >.< I would like you to tell me how to fix this.
11.....The death animation of the buildings needs to be improved
Tell this to creators of the models.
Thanks for the previews and that high ratings that I didn't expect to receive by experienced mappers.