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A demonstration of a sky model wrapped into a cubemap texture. The demo cubemap (The Halo ring sky) texture is made by me using Blender.
Feel free to use and modify the resources. Credits are appreciated. Do not redistribute.
Notes if you're using your own texture:
- Your cubemap texture must have a similar size and shape to the demo texture.
- Expect the image quality to be lower since it's converted to BLP1.
- The horizon might change with a different texture; you may need to readjust by rotating the sky model using an editor.
I might make a tutorial later.
Trees in the thumbnail are assets made by Fingolfin.
Creative and good work, guv. I am by no means skilled at any aspect of creating a terrain, including the atmosphere. Your video helped me see the potential that this model can bring.
Creative and good work, guv. I am by no means skilled at any aspect of creating a terrain, including the atmosphere. Your video helped me see the potential that this model can bring.
I'm not sure what you mean distorted but you should probably tweak your camera field settings and stuff, or just simply edit the sky model yourself using a model editor. I'd like to point out that it does look distorted when you view it in World Editor if you replaced it with an in-game sky model (but should work just fine in-game).
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