Wrda
Spell Reviewer
- Joined
- Nov 18, 2012
- Messages
- 2,010
Fist of the Underword King: You're currently not using
You could cache GetHandleId of the unit in
Breath of Hell Fire: It's slightly confusing to casting on a unit while it is a targeting image due to how you configured it in object editor.
Dominion of the Dead: perhaps making the cooldown reduction % amount configurable would be nice too.
I assume all of the libraries are required, although people might have to change the raw code of the dummy caster in DummyCaster trigger when copying the required unit data. You should add that to the instructions.
Overall, they're pretty powerful spells. Writing a description for each spell on the page is recommended and required, since it's generally more appealing and attractive.
Very minor fixes and improvements to be made.
local real angle
in private function onCast
.You could cache GetHandleId of the unit in
private function onUnitHit
as an improvement. I think the range of the knockback should be configurable.Breath of Hell Fire: It's slightly confusing to casting on a unit while it is a targeting image due to how you configured it in object editor.
AngleBetweenPointsReal
function doesn't seem to be used here, you're using Atan2, instead for some reason. I believe the models' path should be configurable.Dominion of the Dead: perhaps making the cooldown reduction % amount configurable would be nice too.
I assume all of the libraries are required, although people might have to change the raw code of the dummy caster in DummyCaster trigger when copying the required unit data. You should add that to the instructions.
Overall, they're pretty powerful spells. Writing a description for each spell on the page is recommended and required, since it's generally more appealing and attractive.
Very minor fixes and improvements to be made.