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Hack and Slash

Submitted by ultimatepowah
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
UltimatePowah presents

Hack and Slash
Created by UltimatePowah


I got the idea for this map 2 years ago, and even made it, but with only a few triggers and no custom units.
This time I put some more time and effort into it, and I like how it turned out.

The game consists of 2 forces, Humans and Orcs. Their armies spawn across the map and will fight for dominance. These troops are controlled by the computer.

Players choose heroes from the taverns at the beginning of the game.

The objective for the players is to kill heroes of the opposing factions.
Number of kills are decided at the beginning of the game by host, and count like this:
Short - Number of players x 5
Long - Number of players x 15
Epic - Number of players x 30
Infinite - no kill limit

Players can type -score at any time to check their score.

Players can buy Gold Cheques from the Barracks in faction HQ in order to give gold to their factions.
Factions will use gold to upgrade troops if they have enough.
Both players and factions get gold on kill, but players(heroes) get more.

Magtheridon - appears after 7 minutes of gameplay
Sheogorath - converts random 10 units from the battlefield to Forces Unknown at a random interval from 1 to 2 minutes
Dragon - appears when unit count on the battlefield reaches 100
Zombie apocalypse - begins when any hero reaches level 10

Events are mainly made for fun, but also serve as balance between human and orc force.


-Custom models
-Custom heroes
-Custom loading screen
-Special events(Magtheridon, Zombies, Dragon etc)
-Level cap 20
-Ability to rally troops around your hero
-Leaderboard that keeps track of kills
-Multiboard to show faction gold and number of troops
-5 different unit levels for each faction plus additional healers, archers and catapults
-Q W E R spell hotkeys


Some screens

Hero taverns:


Terrain and stuff:




Rally in action:



Special Thanks:
stefanstan95 - For helping me with some triggers, putting decent tooltips and lots of testing
Also thanks to:

General Frank
Mc !
Vermillion Edict


Loading Screen/Map Preview Image:

Additional info:

There may still be some bugs. Make sure to report them and send suggestions if you want at templar202@hotmail.com, or PM me here on Hive.

Some things I plan on adding:

-More heroes(suggestions welcome, and I'll credit you, of course)
-Basic AI


Initial version got rejected.

-Replaced The Overlord hero with Master Troll(due to Overlord having over 9000 bugs)
-fixed some bugs
-added Q W E R hotkeys
-destroyed all memory leaks I could
-added a dragon event
-added healers and archers
-added a Sheogorath event
-removed Horsemen of the Apocalypse event
-added Zombie event
-replaced Devotion aura from Holy Maiden to a Mana Burn-like one
-fixed hero revive system
-changed gold giving system
-added a custom loading screen and preview image
-lots of rebalance done

-fixed an occassional bug with Master Troll's Russian Rullete
-nerfed Son of Odin
-additional balancing

[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

arena, custom, hero, models, i love you, amok, the game, chaos, dragon, zombies

Hack and Slash (Map)

23:04, 23rd Apr 2011 Cweener: Rejected (until updated) Vengeancekael: Private Message Date: 2011/Dec/14 23:48:39 Reasons: Lacking Description: Template Memory Leaks are not destroyed: Leaks tutorial Missing custom preview image: To add a...
  1. 23:04, 23rd Apr 2011
    Cweener: Rejected (until updated)

    Vengeancekael: Private Message
    Date: 2011/Dec/14 23:48:39

    Lacking Description: Template
    Memory Leaks are not destroyed: Leaks tutorial
    Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.

    Check out the tutorials section: Tutorials
    Check out the Map Development Section: Map Development Section
    Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

    Comment: You've destroyed some of the memory leaks, but there are still a lot left to fix.
    Admin Contact - Resource Moderation - Rules
  2. Vehster


    Apr 11, 2011
    Congratulations you have made it into the advanced review process of V3H, will get back to you soon.

    Basic Review -

    Terrain 4.2/10 - Could use more doodads and art and stuff.
    Concept & Idea 4.3/10 - Unique in it's own way.
    Triggers 5/10 - Read a tutorial as well review the fixed version of your map triggers posted below.
    Object Data 5.5/10 - Plenty enough to be acceptable.
    Overall Map Data 4.9/10 - Acceptable.
    Estimated effort spent into this 5.7/10 - Not too bad.
    Overall - 29.6/60 - Close to a passable mark from me.
    Review this ^

    Advanced Review -
    Knowledge of Map making & editing - 5.5/20
    Knowledge of Misc - 0.2/20
    Process - 3/20
    Overall - 8.7/60

    Ignore this for it will be improved when you update.^

    Any questions and I can answer them for you.
    You have a lot to learn, your map is very messy.... I would also suggest to try to learn how to use array's and indexing so you can compress your variables.

    Attached Files:

    Last edited: Apr 21, 2011