Some of the gutz variations I have made for my WIP maps, figured I should share them.
GutzHuman - self explanatory. Your basic fleshy corpse. I tried to put a more realistic spin on it.
GutzCorrupted - made this for corrupted animals, to look diseased. Could be useful for any monster or undead.
GutzDrowned - made this for a waterlogged corpse, to make it look bloated and sickly and wet.
GutzNaga - made for Naga units. Made to look like bloody fish bones.
GutzParched - same as the Naga ones, but with no blood. Pale yellow bone coloured.
GutzFish - same as parched, but desaturated.
Changing textures\gutz will set one texture for every corpse, but I've included a tutorial (a rather eye bleeding one) to change them for individual models.