• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Gunnery Tactics v5.26

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map has alot to it, an interface i downloaded m clancbs.com. a marine model i got from here, some bulletm odels i got from here. I got some sound effects from clancbs.com. And alot more. This map requires fast action and good skills to win. Red can choose from Deathmatch or Team Deathmatch. The players will all vote on the number of kills are needed to win. You can choose from a Sniper and a Marine. Press S and aim to shoot. Buy guns at the gun store. Type -Enter Arena to go to the arena after you die, or enter the cave placed in the middle of the map. Theres alot more to this map but you'll just have to play and find out!

Keywords:
Shooting, shooting, Guns, guns, Gun, Weapons, Bullets, Cool, Killing, killing, Explosions, explosions, explosion, bombs, Bomb, artillery, Artillery, H
Contents

Gunnery Tactics v5.26 (Map)

Reviews
15:52, 15th Mar 2009, by Rui From basic errors such as green icons and disabled icons on active abilities, to an awful terrain and a non-working revival system, this map is a no go. Check the comments for suggestions. [highlight]Rejected[/code]...

Moderator

M

Moderator

15:52, 15th Mar 2009, by Rui
From basic errors such as green icons and disabled icons on active abilities, to an awful terrain and a non-working revival system, this map is a no go. Check the comments for suggestions.
[highlight]Rejected[/code] with a rating of 1/5 (Unacceptable).
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
This is my review to version 5.26 of "Gunnery Tactics", yet another map by Sube2.

"Gunnery Tactics" is similar to "Archery Tactics", with one main difference: you pick the type of ranged attacker you control at the beginning: either a Marine or a Sniper. The rest is just the same.

"Archery Tactics" had that annoying arrow that would ripple the ground, but to be honest, it was way better than this. From green icons and disabled icons on active abilities to non-reviving units, this map just doesn't work. The terrain is awful, with hovering trees and water suddenly disappearing (cliff bug).
It takes more than a few sliding effects and custom resources to make up a map.

My rating for this resource is 1/5 (Unacceptable).
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Firstly, imediatly by seeing the mini map image, I knew this map was going to have problems. I would advise a more professional one rather than one with all the ugly interface.
Secondly, terrain has a lot to be desired as it is pretty much monochrome. I would advise giving more variation and paying attention to details.

So I set fourth to play a game, but nothing could have prepaired me for the bugs I would encounter. I tried TKing an ally and it did shit all, the shot passed straight throu them without any affect. The opposing team was constantly using crow form, but when they died they no longer respawned. Next I tried shooting an enemy, the shot whized very close to him but still did not kill him, yet I repeated the same on an ally and it killed my ally when the shot was not even near him. Also some of your icons are improperly imported and so green, this is just shocking workmanship for a map as there really is no excuse for green icons, especially since THW's icon section especially provides you with shaded versions to stop that.

As for actual gameplay, the aiming system is useless you simply need to just keep changing directions and no one can hit you. Sniper bullets travel near instantly in real life, yet in this game they have a long delay to travel even the shortest distance, thus eithor make it near instantanious shots, or else completly change the aimming system.

I pretty much got sick of the map with one game, the gameplay is just too simple and repetitive and this map has near no replayability at all, if it even has playability to start with. I would advise adding more variation, perhaps some NPCs to make yourlife harder or random effects, just so it does not end up in an [A] mashing exercise of trying to shoot the moving target with a matrix speed bullet. I would also maybe advise that snipers only OHKO if their shot hits the target head on, any other hits should deal moderate damage but not be fatal as one does not simply land headshots by shooting in the vague area of an opponent in most games.

All in all, I would rate it somewhere inbetween 1/5 and 2/5 as it definatly is a map with some effort put into it (someone spent quite a while one it at some stage) but it is bug prone to the point of unplayability, is not that interesting or enjoyable and is full of shoddy workmanship. However, as I doubt this map will ever be updated and the problems fixed (as it has never been updated when problems were clearly obvious), I drop my score added by effort put in and so give it a 1/5.
 
Top