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GUIDE TO MAKE A RACE
Introduction:
So you are making a custom race and there are three reason why. Altered Melee that adds new races to existing Blizzard races, Campaign a long and hard project to show creative story and Map with creative gameplay that rejects warcraft system and adds new gameplay and is usually Multiplayer Map. The most important thing when making race is balance. Remember your race must be able to win and to loseagainst other 4 races. Then comes the backstory of race and looks which are very important. Making race is not hard but it takes plenty of logical thinking and creativity.
You can also read How to create custom race and very useful system if you are adding your race to map is this System. And if you want to make next step and create AI you can visit AI Editor Tutorial.
PLEASE DON'T POST HERE
Step 1 - Basics
First thing to do is decide race. Race is more then just models units use, you must consider their backstory and their culture. You must understand what words you'll be naming your units mean and not just use words because they sound cool or are used somewhere. For example you can't have night elf mage, reason night elves don't use arcane magic. Also it is highly advised to be creative when naming and not reuse common words like the forever abused WoW class names.
Now that we are done with naming comes features and theme your race will have. Common mistake in new races is that they have no unique feature. Some example of needed features are:
Constructing - This one is hard to do and it is understandable if you don't do it. But consider for second that all blizzard races have unique constructing like human peasants can construct together, orcs construct in safety of buildings, undead summon and night elves lose their worker.
Resources - Another rare feature is custom resource. Standard resource usually is Human and Orc system while undead and night elf have their own systems.
Defense - You may have not noticed but food production buildings have defensive role. Burrows and Ziggurats attack, Moon Wells heal and Farms are cheep walls. Also there is always another defense like human Call to Arms, Orc Spiked Barricades, Undead Main building attack and blight heal factor and Night Elven Buildings all have melee. This feature is easier to do then last two and is shame not to make it.
Racial Skill - Each race has this. For example humans have highest armor (yea they are kinda boring), orcs have pillage and best brute force, undead have blight regeneration and you could say cannibalism and disease cloud counts too. Night elves probably have most noticeable ones like shadowmeld, ultravision and night regeneration (maybe its just me but I never noticed this). So when you are making your race think of abilities, upgrades or stats that are shared by several units it is needed for feeling that your race is not just sum of different units.
In short remember to think creatively and as always be sure its balanced against other races. And be sure your race doesn't feel like copy of 4 main races.
Introduction:
So you are making a custom race and there are three reason why. Altered Melee that adds new races to existing Blizzard races, Campaign a long and hard project to show creative story and Map with creative gameplay that rejects warcraft system and adds new gameplay and is usually Multiplayer Map. The most important thing when making race is balance. Remember your race must be able to win and to loseagainst other 4 races. Then comes the backstory of race and looks which are very important. Making race is not hard but it takes plenty of logical thinking and creativity.
You can also read How to create custom race and very useful system if you are adding your race to map is this System. And if you want to make next step and create AI you can visit AI Editor Tutorial.
PLEASE DON'T POST HERE
Step 1 - Basics
First thing to do is decide race. Race is more then just models units use, you must consider their backstory and their culture. You must understand what words you'll be naming your units mean and not just use words because they sound cool or are used somewhere. For example you can't have night elf mage, reason night elves don't use arcane magic. Also it is highly advised to be creative when naming and not reuse common words like the forever abused WoW class names.
Now that we are done with naming comes features and theme your race will have. Common mistake in new races is that they have no unique feature. Some example of needed features are:
Constructing - This one is hard to do and it is understandable if you don't do it. But consider for second that all blizzard races have unique constructing like human peasants can construct together, orcs construct in safety of buildings, undead summon and night elves lose their worker.
Resources - Another rare feature is custom resource. Standard resource usually is Human and Orc system while undead and night elf have their own systems.
Defense - You may have not noticed but food production buildings have defensive role. Burrows and Ziggurats attack, Moon Wells heal and Farms are cheep walls. Also there is always another defense like human Call to Arms, Orc Spiked Barricades, Undead Main building attack and blight heal factor and Night Elven Buildings all have melee. This feature is easier to do then last two and is shame not to make it.
Racial Skill - Each race has this. For example humans have highest armor (yea they are kinda boring), orcs have pillage and best brute force, undead have blight regeneration and you could say cannibalism and disease cloud counts too. Night elves probably have most noticeable ones like shadowmeld, ultravision and night regeneration (maybe its just me but I never noticed this). So when you are making your race think of abilities, upgrades or stats that are shared by several units it is needed for feeling that your race is not just sum of different units.
In short remember to think creatively and as always be sure its balanced against other races. And be sure your race doesn't feel like copy of 4 main races.