- Joined
- Dec 21, 2019
- Messages
- 51
Hello, before i continue adding the conditions to the other win lines, i wanted to ask you guys if you see any conditions missing(only in the 1,2,3,4,5 winline)/ any mistake? / or advice !
It is a 3x 5 line slotmachine that randomly generates (out of 11)units.
This trigger detects wich unit types are on the 15 different regions and sets an integer for the MoneyWon .
Please focus on the conditions, and on the integers that compare the units "/else "
(Maybe even build the whole system integer based by unit type?
so 11 units, make each region set an integer for each unit, checking its type, running a periodic event every 1 sec, checking what region is winning? would that be smarter/easyer/more efficient?) I just want to make sure things go the right way.
Thank you in advance!
It is a 3x 5 line slotmachine that randomly generates (out of 11)units.
This trigger detects wich unit types are on the 15 different regions and sets an integer for the MoneyWon .
Please focus on the conditions, and on the integers that compare the units "/else "
(Maybe even build the whole system integer based by unit type?
so 11 units, make each region set an integer for each unit, checking its type, running a periodic event every 1 sec, checking what region is winning? would that be smarter/easyer/more efficient?) I just want to make sure things go the right way.
Thank you in advance!
-
WinningLines
-
Events
- Unit - A unit enters Line 3 Copy 4 <gen>
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Not equal to Freegames
- WinUnitType[2] Not equal to Freegames
-
And - All (Conditions) are true
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to WinUnitType[2]
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Not equal to Freegames
- WinUnitType[2] Not equal to Freegames
- WinUnitType[3] Not equal to Freegames
-
Or - Any (Conditions) are true
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to WinUnitType[3]
- WinUnitType[2] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to WinUnitType[2]
- WinUnitType[3] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[2] Equal to WinUnitType[3]
- WinUnitType[1] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[2] Equal to WinUnitType[3]
- WinUnitType[1] Equal to WinUnitType[3]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Not equal to Freegames
- WinUnitType[2] Not equal to Freegames
- WinUnitType[3] Not equal to Freegames
- WinUnitType[4] Not equal to Freegames
-
Or - Any (Conditions) are true
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to WinUnitType[2]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[2]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to WinUnitType[2]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to WinUnitType[4]
- WinUnitType[4] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[1]
- WinUnitType[1] Equal to WinUnitType[3]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[4]
- WinUnitType[4] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[3]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[4]
- WinUnitType[4] Equal to WinUnitType[1]
- WinUnitType[1] Equal to WinUnitType[3]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[1]
- WinUnitType[1] Equal to WinUnitType[4]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[1]
- WinUnitType[1] Equal to WinUnitType[3]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Not equal to Freegames
- WinUnitType[2] Not equal to Freegames
- WinUnitType[3] Not equal to Freegames
- WinUnitType[4] Not equal to Freegames
- WinUnitType[5] Not equal to Freegames
-
Or - Any (Conditions) are true
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[2] Equal to WinUnitType[1]
- WinUnitType[5] Equal to WinUnitType[4]
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[3] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to WinUnitType[3]
- WinUnitType[3] Equal to WinUnitType[5]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[5]
- WinUnitType[3] Equal to WinUnitType[4]
- WinUnitType[4] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[5]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to WinUnitType[3]
- WinUnitType[3] Equal to WinUnitType[5]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to WinUnitType[4]
- WinUnitType[4] Equal to WinUnitType[5]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to WinUnitType[1]
- WinUnitType[4] Equal to WinUnitType[2]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[1]
- WinUnitType[4] Equal to WinUnitType[3]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[4] Equal to WinUnitType[2]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[1] Equal to WinUnitType[2]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to WinUnitType[2]
- WinUnitType[1] Equal to WinUnitType[2]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to WinUnitType[4]
- WinUnitType[1] Equal to WinUnitType[4]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to WinUnitType[4]
- WinUnitType[3] Equal to WinUnitType[4]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to WinUnitType[4]
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to WinUnitType[4]
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[3] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to WinUnitType[4]
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to WinUnitType[3]
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to WinUnitType[3]
- WinUnitType[3] Equal to WinUnitType[2]
- WinUnitType[2] Equal to WinUnitType[1]
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[1] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to |cffff8080WILD|r
- WinUnitType[2] Equal to |cffff8080WILD|r
- WinUnitType[4] Equal to |cffff8080WILD|r
- WinUnitType[5] Equal to |cffff8080WILD|r
-
Conditions
-
And - All (Conditions) are true
-
Conditions
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Rocks
- WinUnitType[4] Equal to Rocks
- WinUnitType[3] Equal to Rocks
- WinUnitType[2] Equal to Rocks
- WinUnitType[1] Equal to Rocks
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Blue Book
- WinUnitType[4] Equal to Blue Book
- WinUnitType[3] Equal to Blue Book
- WinUnitType[2] Equal to Blue Book
- WinUnitType[1] Equal to Blue Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + BlueBookWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Golden Book
- WinUnitType[4] Equal to Golden Book
- WinUnitType[3] Equal to Golden Book
- WinUnitType[2] Equal to Golden Book
- WinUnitType[1] Equal to Golden Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GoldenBookWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Grass Brown
- WinUnitType[4] Equal to Grass Brown
- WinUnitType[3] Equal to Grass Brown
- WinUnitType[2] Equal to Grass Brown
- WinUnitType[1] Equal to Grass Brown
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Red Book
- WinUnitType[4] Equal to Red Book
- WinUnitType[3] Equal to Red Book
- WinUnitType[2] Equal to Red Book
- WinUnitType[1] Equal to Red Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + RedBookWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Grass Green
- WinUnitType[4] Equal to Grass Green
- WinUnitType[3] Equal to Grass Green
- WinUnitType[2] Equal to Grass Green
- WinUnitType[1] Equal to Grass Green
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Switch
- WinUnitType[4] Equal to Switch
- WinUnitType[3] Equal to Switch
- WinUnitType[2] Equal to Switch
- WinUnitType[1] Equal to Switch
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + SwitchBarrelWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Barrel
- WinUnitType[4] Equal to Barrel
- WinUnitType[3] Equal to Barrel
- WinUnitType[2] Equal to Barrel
- WinUnitType[1] Equal to Barrel
-
Conditions
- (Unit-type of (Triggering unit)) Equal to Barrel
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + SwitchBarrelWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WinUnitType[5] Equal to WILD
- WinUnitType[4] Equal to WILD
- WinUnitType[3] Equal to WILD
- WinUnitType[2] Equal to WILD
- WinUnitType[1] Equal to WILD
- (Unit-type of (Triggering unit)) Equal to |cffff8080WILD|r
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + WildWin)
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[5] Equal to Power Generator
- WinUnitType[4] Equal to Power Generator
- WinUnitType[3] Equal to Power Generator
- WinUnitType[2] Equal to Power Generator
- WinUnitType[1] Equal to Power Generator
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + PowerGeneratorWin[3])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Set VariableSet WinLine1[3] = 1
- Unit - Create 1 Schemen for Player 22 (Snow) at (Center of RandomSlotLine1) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[1] = (Last created unit)
- Unit - Create 1 Schemen for Player 22 (Snow) at (Center of RandomSlotLine1_Copy) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[2] = (Last created unit)
- Unit - Create 1 Schemen for Player 22 (Snow) at (Center of RandomSlotLine1_Copy_2) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[3] = (Last created unit)
- Unit - Create 1 Schemen for Player 22 (Snow) at (Center of RandomSlotLine1_Copy_3) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[4] = (Last created unit)
- Unit - Create 1 Schemen for Player 22 (Snow) at (Center of RandomSlotLine1_Copy_4) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[5] = (Last created unit)
- Unit - Order AnimationLink[1] to Orc Far Seer - Chain Lightning AnimationLink[2]
- Unit - Order AnimationLink[2] to Orc Far Seer - Chain Lightning AnimationLink[3]
- Unit - Order AnimationLink[3] to Orc Far Seer - Chain Lightning AnimationLink[4]
- Unit - Order AnimationLink[4] to Orc Far Seer - Chain Lightning AnimationLink[5]
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Rocks
- WinUnitType[3] Equal to Rocks
- WinUnitType[2] Equal to Rocks
- WinUnitType[1] Equal to Rocks
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Blue Book
- WinUnitType[3] Equal to Blue Book
- WinUnitType[2] Equal to Blue Book
- WinUnitType[1] Equal to Blue Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + BlueBookWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Golden Book
- WinUnitType[3] Equal to Golden Book
- WinUnitType[2] Equal to Golden Book
- WinUnitType[1] Equal to Golden Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GoldenBookWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Grass Brown
- WinUnitType[3] Equal to Grass Brown
- WinUnitType[2] Equal to Grass Brown
- WinUnitType[1] Equal to Grass Brown
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Red Book
- WinUnitType[3] Equal to Red Book
- WinUnitType[2] Equal to Red Book
- WinUnitType[1] Equal to Red Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + RedBookWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Grass Green
- WinUnitType[3] Equal to Grass Green
- WinUnitType[2] Equal to Grass Green
- WinUnitType[1] Equal to Grass Green
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Switch
- WinUnitType[3] Equal to Switch
- WinUnitType[2] Equal to Switch
- WinUnitType[1] Equal to Switch
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + SwitchBarrelWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Barrel
- WinUnitType[3] Equal to Barrel
- WinUnitType[2] Equal to Barrel
- WinUnitType[1] Equal to Barrel
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + SwitchBarrelWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[4] Equal to Power Generator
- WinUnitType[3] Equal to Power Generator
- WinUnitType[2] Equal to Power Generator
- WinUnitType[1] Equal to Power Generator
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + PowerGeneratorWin[2])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Set VariableSet WinLine1[2] = 1
- Unit - Create 1 Schemen2 for Player 22 (Snow) at (Center of RandomSlotLine1) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[1] = (Last created unit)
- Unit - Create 1 Schemen2 for Player 22 (Snow) at (Center of RandomSlotLine1_Copy) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[2] = (Last created unit)
- Unit - Create 1 Schemen2 for Player 22 (Snow) at (Center of RandomSlotLine1_Copy_2) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[3] = (Last created unit)
- Unit - Create 1 Schemen2 for Player 22 (Snow) at (Center of RandomSlotLine1_Copy_3) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[4] = (Last created unit)
- Unit - Order AnimationLink[1] to Orc Far Seer - Chain Lightning AnimationLink[2]
- Unit - Order AnimationLink[2] to Orc Far Seer - Chain Lightning AnimationLink[3]
- Unit - Order AnimationLink[3] to Orc Far Seer - Chain Lightning AnimationLink[4]
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Rocks
- WinUnitType[2] Equal to Rocks
- WinUnitType[1] Equal to Rocks
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Blue Book
- WinUnitType[2] Equal to Blue Book
- WinUnitType[1] Equal to Blue Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + BlueBookWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Golden Book
- WinUnitType[2] Equal to Golden Book
- WinUnitType[1] Equal to Golden Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GoldenBookWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Grass Brown
- WinUnitType[2] Equal to Grass Brown
- WinUnitType[1] Equal to Grass Brown
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Red Book
- WinUnitType[2] Equal to Red Book
- WinUnitType[1] Equal to Red Book
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + RedBookWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Grass Green
- WinUnitType[2] Equal to Grass Green
- WinUnitType[1] Equal to Grass Green
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + GrassRockWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Switch
- WinUnitType[2] Equal to Switch
- WinUnitType[1] Equal to Switch
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + SwitchBarrelWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Barrel
- WinUnitType[2] Equal to Barrel
- WinUnitType[1] Equal to Barrel
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + SwitchBarrelWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- WinUnitType[3] Equal to Power Generator
- WinUnitType[2] Equal to Power Generator
- WinUnitType[1] Equal to Power Generator
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Special Effect - Create a special effect at (Center of MoneyWon <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
- Floating Text - Destroy MoneyWonFloat
- Set VariableSet MoneyWon = (MoneyWon + PowerGeneratorWin[1])
- Floating Text - Create floating text that reads (String(MoneyWon)) at (Center of MoneyWon <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Set VariableSet MoneyWonFloat = (Last created floating text)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Set VariableSet WinLine1[1] = 1
- Unit - Create 1 Schemen2 for Player 22 (Snow) at (Center of RandomSlotLine1) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[1] = (Last created unit)
- Unit - Create 1 Schemen2 for Player 22 (Snow) at (Center of RandomSlotLine1_Copy) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[2] = (Last created unit)
- Unit - Create 1 Schemen2 for Player 22 (Snow) at (Center of RandomSlotLine1_Copy_2) facing (Y of ((Position of (Last created unit)) offset by (0.00, 0.00))) degrees
- Set VariableSet AnimationLink[3] = (Last created unit)
- Unit - Order AnimationLink[1] to Orc Far Seer - Chain Lightning AnimationLink[2]
- Unit - Order AnimationLink[2] to Orc Far Seer - Chain Lightning AnimationLink[3]
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
- Set VariableSet FloatingTextWins[1] = (Last created floating text)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events