- Joined
- Mar 28, 2021
- Messages
- 7
A certain timer with an integer variable is set. It works fine in game - counting from fifty to around twenty. However, numbers stop appearing at approximately fifteen 'second' mark. I cannot see why.
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Events
- Unit - A unit enters Vicinity of Arena <gen>
- Conditions
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Actions
- Set VariableSet IntegerCountdown = 49
- Floating Text - Create floating text that reads Countdown reset; ne... at (Center of Countdown Timer1 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Wait 1.00 seconds
- Floating Text - Destroy (Last created floating text)
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For each (Integer A) from 1 to IntegerCountdown, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- IntegerCountdown Greater than or equal to 0
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Then - Actions
- Floating Text - Create floating text that reads (String(IntegerCountdown)) at (Center of Countdown Timer1 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Wait 1.00 seconds
- Floating Text - Destroy (Last created floating text)
- Set VariableSet IntegerCountdown = (IntegerCountdown - 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
Last edited: