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GUI Spell Arena (Show off your mad GUI spell enhancing skillz!)

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Jan 1, 2009
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I created this post so u guys can post some GUI spell snippys for other peoples use. :grin: Im gonna start this off with an easy-peasy-mediocre :nw: spell.

-Heres the format to type the spell-

NAME
Flashbang
ELEMENT
Physical
CAN BE EDITED
Please do!!!

DIRECTIONS
Copy and paste Blight Placement(under items abilities) and turn places blight off. Then change AoE to 200 and cooldown to 60. Next, copy the sacrificial skull and give it the new ability.(call it flashbang or something)

TRIGGERS
EVENT
Unit-A unit Begins casting an ability
CONDITION
(Ability being cast) is equal to Flashbang
ACTION
Animation-Play (Casting unit)'s attack animation
Wait 0.30 seconds
Cinematic - Fade in over 20.00 seconds using texture White Mask and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Animation - Reset (Casting unit)'s animation


Be sure to include all of that.
Happy GUI spell enhancing!


January 4-EDIT-Just wanted to say an idea for an uberliscious ultimate spell :mwahaha:

(Note this is just an idea, not the actual report)

Spellrush

Well, make a unit out of some footmen or something, take away all abilities/attacks/etc and add invulnerability and locust. Also change the model to Fire Base or another invisible model suchass Rock Base. Now copy the spell "Summon Water Elemental". Make it one level, make it summon our new unit, and make it last FOREVER!!! AHAHAHAHAHAHA!!! Also EDIT : NOTICE EDIT : Firebolt and give it the model for Faerie Dragon's projectile. Make its cooldown 0, mana cost 0, duration 0, and make the damage be like 99999 or something. Make its targets be Ground, Air, Non-hero. Also make the locust's attack swingback points to 0 so that he can cast this spell uber fast. Give the locust the new spell and give your hero the new uberliscious ultimate...Now time for the triggers :mwahaha::mwahaha::mwahaha:

Make the ability event/condition crap. (Like Unit begins casting an ability, Ability is equal to Spellrush, ETC) Second, make the variables "Target" and "DummyCaster". Set DummyCaster as Summoned Unit. Then make the actions be For Integer a from 1 to 10 do loop(multiple actions). Inside the loop, make Set Target=Random unit within 300 range of Casting Unit. Then put Issue Order - Order DummyCaster to Firebolt(Neutral Hostile) target. Then put Play Casting Units spell Animation. Oh, and don't forget to rotate the unit to face the target :ned:. Then put Wait 0.10.

Well that pretty much covers it. And PLEASE - If you have a good (or bad :smile:) GUI enhanced spell, POST IT HERE!

Happy GUI spell enhancing!
 
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