[solved] GUI: Removing Dummy units
EDIT: SOLVED
Hi folks!
Currently I'm stuck with a problem concerning dummy units:
For a unit in my tower defense, I use a dummy unit for the unit's "second" attack. So far, so good. Unfortunately, I cannot remove the dummy unit when the tower is sold or destroyed, same problem with exchanging the dummy when upgrading the original unit.
Has someone here an idea on how to remove a dummy unit after creation, when you didn't add an expiration timer to it?
I'm not using custom values on the non-creep units, so I'm kinda limited in my options here.
To make things worse, I'm still a lousy GUI user, so implementing any JASS is out of the question atm.
+rep and mentioning in credits is what I can offer for your help - and a big big thanksalot
First version of the map should be able to be downloaded soon, since this concerns one of the 2 last towers and after that I mainly have to reduce leaks a bit more..
EDIT: SOLVED
Hi folks!
Currently I'm stuck with a problem concerning dummy units:
For a unit in my tower defense, I use a dummy unit for the unit's "second" attack. So far, so good. Unfortunately, I cannot remove the dummy unit when the tower is sold or destroyed, same problem with exchanging the dummy when upgrading the original unit.
Has someone here an idea on how to remove a dummy unit after creation, when you didn't add an expiration timer to it?
I'm not using custom values on the non-creep units, so I'm kinda limited in my options here.
To make things worse, I'm still a lousy GUI user, so implementing any JASS is out of the question atm.
+rep and mentioning in credits is what I can offer for your help - and a big big thanksalot
First version of the map should be able to be downloaded soon, since this concerns one of the 2 last towers and after that I mainly have to reduce leaks a bit more..
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