- Joined
- Dec 6, 2007
- Messages
- 2,228
This system is MUI, so it can be used in Multiplayer maps as well.
(15 ratings)
It means that a spell is useable by multiple players at once, without having worse effects.
EDIT: Jep.
Only one suggestion. When a unit gets knocked back and collides with another unit it stops. I think it should transfer part of the knockback to the unit it collides with.
That'll be hard. Cause it'll be nearly impossible to define 'collision' using GUI. Plus you'll need to know how much force to transfer and how much energy the original knocked back unit is left with. So I would say its just short of impossible (because you know Paladon, he'll do just about anything using GUI)
is there a way to make a knock back suddenly stop, before the distance has been reach?
there is a spell in a map called warlock and when you cast the spell, it stops the knockback, preventing your hero to fall in the lava. And using this knockback i can make a slide trigger indeedThat would not be called a knockback .. that would be called a timed SLIDE . or something ...
dude....you're trigger variables didnt copy and when i tried saving it corrupted my map..... thanks a lot
YOU ARE THE GOD OF GUI DUDE!!!! dont let the haters hate!PS: I made this system because i got much requests by beginners: 'How to create a knockback ?'.
I hope it will help them