- Joined
- Jul 14, 2011
- Messages
- 3,213
Map Information | Description |
Map Name | Gsu'h Will |
Name of the creator | Spartipilo |
Current Stage of the map | Less than alpha |
Summary of the map gameplay/objectives | Gsu'h ('Fleshy' form of 'Elomvah' God that rules in/outside existence asks you to do his will. You'll find about that in the game, doing quests, talking with NPC's, discovering the world. |
Map Features | Listed below |
Credits | Listed below |
Hello! This is a Map i've been working on for a few months. It's my first map, and I knew absolutely nothing about Warcraft editor before it. I'm from Venezuela, we speak Spanish here, and I never had additional English lessons, only in school (about 8 years ago), so, please, be kind about language mistakes.
I wanted to make a mixture of (SNES) Dragon Quest, and Zelda, and Warcraft, of course. Keeping a strong history line, but leaving it a bit 'open' with the use of side quests and else.
The map is really incomplete. There are some stuff I aim to, but it's hard for me to test and balance by myself, since I have no one to test with. Some requests and goals are listed below.
Feature | Description |
Dialog system | Attempts to simulate Snes dialog system. |
Custom attachments | Some things show in your hero model when you equip them. |
Faith Points (FP) | Obtained when things are done the right way. Needed for some skills. |
Generic Hero Customization | All stats give damage, but skills and items have different stat requirements, so, you can choose to be whatever you like to: Damage Dealer, Support, Debuffer, Hybrid, Tank, AoE, etc. |
Stat and FP requirements for skills | This helps hero customization. |
Fair beautifull terrain | I pot my effort on it. Screenshots below. |
A lot of custom sounds and voices | Check it yourself! |
Day/Afternoon/Night light models | Day light changes through the day. A torch may be needed in the night. |
Night Effect | If it's dark, you won't be able to see. If you don't have a torch or a near enough light source, you'll be in Darkness, having 25% Chance to miss and 10% Slow effect. |
Quests | 1 required quest, 3 secondary quest. |
9 Equipment Slots | Head, Amulet, MainHand, Offhand, Armor, Gloves, Boots, Ring, special. This way, your inventory and your equipment aren't mixed. |
Charms | Items that give effects by just holding them. |
Continuous development | I'll be here for a long time improving the map in all ways i can. |
- Want to join me in the map development? Thanks. I'm up to. PM me.
- Have a cool idea? Speak now!
- Do you feel something (Difficulty, Drop rate, Creep spawn, Player limit, Items, Skills) is too much / too less? Let me know.
- Found a Leak/Bug/Desync? Help me fix it.
- Have any kind of question related to the map itself or the gameplay? Post it here.
- You think I should add something to this map description/features? Shoot!
Starting Area
Wood
Beach
Battle Locations.
Inventory and Night Effect
Custom Attachments
Custom Attachments
Custom Attachments
Amos town (Day)
Amos town (Night)
Ship with two levels!
- Generic credits for the Ultimate Map Terraining (UTM) team. I used some models.
- Magos, for War3ModelEditor
- Philipe, for DayNightModels
Ahna
Aura model (Hero Glow)
Pretor
Armor deepwater crab (Crab Carapace)
Clotaire
corne1 (Horns)
Sunchips
Wolf Cap (Wolf Cap)
Wolf Spirit Vestment No Head (Wolf Vest)
eubz
Thebandit's_Shied (Wood Table)
Turtleback_Shield (Turtle Carapace)
ThatGuy43
Torch Attachment
neogaidenx
Glowing Light (Torch and else)
DonDustin
Deep Sea Axe
Fingolfin
Goblin Goggles
MeteORA
Fishing Hat (Hat)
Lord_T
Ogre Axe / Ogre Axe Portrait.
Skipper
rambo_Knife (Knife)
shamanyouranus
ShadowBindTarget (Darkness)
supertoinkz
Beach Bench
Teaspoon
Rope Bridge
Debode
Mr. Goblin's Stall (Some of the shop models)
General Frank
Potions
Lord_T
Ogre Axe Portrait.
Haistrah
Stars_Lighting (Life Spark)
Army-of-Pandas
BTNHealingpotion (Health Potion (1))
BTNManapotion (Mana Potion (1))
GooS
BTNblueAApotionGS (Mana Potion (2))
BTNredAApotionGS (Health Potion (2))
BTNblueJApotionGS (Mana Potion (4))
BTNredJApotionGS (Health Potion (4))
blahson256
BTNHEALTHVIAL (Health Potion (5))
BTNMANAVIAL (Mana Potion (5))
Static
BTNBluebottle (Mana Potion (3))
BTNRedbottle (Health Potion (3))
NFWar
BTNSandalz (Sandals)
KelThuzad
BTnTalking2 (Talk)
bigapple90
BTNWeaponAxe4 (sea Axe)
CRAZYRUSSIAN
BTNcrGOBgogles (Night Googles' and else)
-ToasT
BTNKnife (Knife)
-Kobas-
BTN Mana Orb (Mana Regeneration Buff)
DarkHorse08 and SKriK
BTNPeasantClothes (Clothes)
* Edited for 'Empty Armor Slot'
Exp System: Maker improved it a lot with the formulas.
Item Removal System: Bribe
Item Drops System: Adiktuz
Skill Requirement System: -Kobas-
Talk System: The_Witcher
Equipment System: The_Witcher
Help around everything: The_Witcher
All these guys helped me a lot during the creation process wich involves A LOT of learning, since this was the first time I played with the World Editor. They have credits in leak removing, systems, optimization, ideas, resources, etc. They were all kind.
razor21, Maker, Spinnaker, Pharaoh_, GangSpear, HuanAk, D0W3R, defskull, Vladadamm, Erkki2, Dr. Killer, Kino, Troll-Brain, Mr_Bean987, Adiktuz, Shadow Daemon, Thanathos, Nestharus, baassee, Bribe, Darkgrom, WaterKnight, Chucky, Dr. Boom., Ceday,
[D]an|3L, Elf_lVlortred
Please let me know to add you or the 'by mistake' forgotten name into the long list.
What I aim to right now:
- Adding the stat based regeneration to the potions and the skills that stops the potions effects (Poison and Stuns).
- Creating more items, charms, etc.
- Creating more Item Attack Skills (Like Bow, Poison Staff and Mindstaff).
- Create the Stat Requirement System for items.
- Creating more Skills.
- Fix Bugs, Leaks, Dialogs, Tooltips, Icons, Attachments, Models.
- Balance Attributes benefits (Amount of HP/Mana/Speed they give)
- Balance creeps damage, hp, drop rates, size, collision size, etc.
- Balance the Neutral Hostile handicap based on the amount of players in game [So far is (85 + (3 * player))]
- Improve this map description.
- Change a bit the attack angle of the camera, like 15� to the right.
- Use the Villager that has tons of animations, and use them properly.
- Find a good sound for potion use.
You must know that there are some stuff that Tooltip says, but aren't really there (Like item requirements) and since I haven't been able to create the potion system to work over time based on stats, the potions heals 120, and not 60 + % str/int like tooltip says. Remember this is an Early Alpha State version.
V1.01 - Thanks to Vincent-64 and Ultimatony for most suggestions..
- Added the screenshots in the thread. Had a problem when attached the first time.
- Changed most emoticons for written expressions (Ex. Changed '=)' for '[Smile]').
- Increased units collision size from 12 to 16.
- Added a better suggestion at the map beginning.
- Reduced creeps base handicap from 85 + (3 x player) to 60 + (8 x player).
- Potions shouldn't be able to be used on enemies anymore.
- Removed experience from constants.
- Added small life/mana regeneration to Nature in Woods, and Roger in the Beach.
- Reduced by 2% the Chance to Encounter in Woods.
- Monk is no longer accessible from the Woods (Never was supposed to)
- Some other small fixes.
V1.00
- Release
Edit: Desync solved.
Edit: Found 2 more bugs. Cam is not locked to wisp at the game start. Also, there are some bugs related to dying heroes. I'm working on it.
I made several changes from Version 1.01 from Version 1.02.
Attachments
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Sin título.jpg28 KB · Views: 2,181
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Battle Locations.jpg111.7 KB · Views: 2,966
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Beach Town (Day).jpg127.6 KB · Views: 2,788
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Beach Town (Night).jpg46.7 KB · Views: 2,191
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Beach.jpg111.3 KB · Views: 3,310
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Custom Attachments.jpg99.1 KB · Views: 2,149
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Inventory and Night Effect.jpg75.2 KB · Views: 2,188
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More Attachments 2.jpg172.6 KB · Views: 2,105
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More Attachments.jpg165.2 KB · Views: 2,115
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Ships!.jpg135.3 KB · Views: 5,118
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Starting Area.jpg201.5 KB · Views: 2,552
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Woods.jpg152.1 KB · Views: 3,172
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Gsu'h Will v1.01 (Open) Test.w3x1.7 MB · Views: 142
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Gsu'h Will v1.02 (Open).w3x1.7 MB · Views: 197
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