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growing Attachments

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Level 4
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May 4, 2007
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52
HEllihello!!!!:xxd: im planing to make some thing top sectret , but... imagine that im going to have a swomp that casts something on a unit and then the unit will get an Attachment that looks like a swop that grows... and when the swop is big the unit explodes and a new monster swop will be made at the point..
 
Level 34
Joined
Sep 6, 2006
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You said a swomp.. whatever that is.. then you said swop. What is it!?!?

Either make a model that grows, or do this:

Make a model of the unit you want to "grow". Copy and paste it like 6-10 times. Then make each one a different scale. So the first would be really small, then the next a bit bigger, and so on. Then trigger it so when the spell is casted on the unit, the smallest model gets "attached" to the unit, and the wait a few second, replace it with the bigger model, and keep going until the end of the spell.

If you need help with the trigger, you will have to wait for someone else. I am not good at them.
 
Level 19
Joined
Aug 24, 2007
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2,888
it depends on 3 things
1- Its a channeling ability (little hard then)
2- Its just a trigger (VERY EASY)
3- Its a channeling spell but it pauses the user (Easy)

In every of them you crate a unit that uses model of you want as effect and make it bigger with Animation - Set Scale
 
Level 19
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Aug 24, 2007
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2,888
Well you use a global unit variable like GrowModel
And create a dummy unit has the attachment model, flying and has locust
ability

  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Unit - Create 1 <The dummy unit> for <The player you want> at <Postion of Repleacing Unit> facing Default building facing degrees
      • Set GrowModel = Last Created Unit
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Animation - Change GrowModel's size to ((((Integer A)x20)+100)%, (((Integer A)x20)+100)%, (((Integer A)x20)+100)%) of its original size
          • Wait 0.50 seconds
      • Unit - Kill <GrowModel>
      • Unit - Explode <Repleacing Unit>
      • Unit - Create 1 <Spawning Unit> for <The Player You Want> at (Position of GrowModel) facing Default building facing degrees
Should be Something Like this
 
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