Group units

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  • Untitled Trigger 088
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Set group = (Units in (Playable map area))
      • Set u = (Random unit from group)
      • Unit Group - Remove u from group
      • Set unit = (Random unit from group)
      • Unit Group - Remove unit from group
      • Custom script: call DestroyGroup(udg_group)
      • Custom script: set udg_group = null
In jass you would use FirstOfGroup(someGroup) instead of random unit, though FOG isn't completely random.
 
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