- Joined
- Sep 15, 2020
- Messages
- 67
I'm trying to expand on the Naga race for my project, but I've repeatedly come across an annoyance dealing with their buildings; Mainly, the way the Object Editor sets them to require "Ground-Pathable" over "Buildable" terrain means that, yes, Naga can build on shallow water, but, they can also be built on any Ground terrain, even if it is normally unbuildable. What's more, I've noticed in some people's maps and campaigns, Naga buildings seemingly sometimes lose the 1/2 tile ring of unbuildable pathing, allowing you to overlap the edges of Naga buildings so long as they don't overlap the ground-blocking centres. This even happened last time I played tomoraider's Rise of the Blood Elves 3.0.
Is there a way I can fix the Naga buildings so they can be built on Land, and they can be built on Shallows, but not on unbuildable terrain? I have tried multiple configurations of the Pathing: Requires, and Pathing: Blocked By fields, experimented a bit with the Water Radius until I figured out it was meant for Shipyards, and even tried giving the buildings Amphibious pathing, but to no avail. It'd be cheesy as hell if you could build entire Naga cities in dungeon hallways and block the pathing of units passing through.
Is there a way I can fix the Naga buildings so they can be built on Land, and they can be built on Shallows, but not on unbuildable terrain? I have tried multiple configurations of the Pathing: Requires, and Pathing: Blocked By fields, experimented a bit with the Water Radius until I figured out it was meant for Shipyards, and even tried giving the buildings Amphibious pathing, but to no avail. It'd be cheesy as hell if you could build entire Naga cities in dungeon hallways and block the pathing of units passing through.