- Joined
- Dec 2, 2016
- Messages
- 733
Screen capture - 25d8c8afd3ad45e458b32fb48f7d08e1 - Gyazo
How do I reduce the time of the ground explosion graphic?
How do I reduce the time of the ground explosion graphic?
I can't seem to find a decay time property. I set it to does not raise, does not decay and still creates the crater afterwards.I believe it is a part of the death animation? Or is it Decay ?
Try changing the decay time or remove it completely?
I think it might be due to the missile type. I'm gonna experiment with it and let ya know later.It's probably not a worthy solution, but you could remove dying unit from game and play special animation at the point of dying unit. It looks kinda ugly, but there is no crater.
Crater seems to be triggered by death but it is independent of the unit and death animation. Because when you wait even 0.1 second after death to remove the unit, it removes the death animation of the unit, but leaves the crater for 5-6 seconds. So perhaps it is in its own category somewhere.
Edit: nopeI think it might be due to the missile type. I'm gonna experiment with it and let ya know later.