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Terrain issue

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There is this native, but afaik there's no GUI equivalent. I'm also not sure it would work on ramp cliffs like that, but it's likely worth trying. It will set pathability for the 32x32 cell that the xy coords are in, so you may need to use it miltiple times.

native SetTerrainPathable takes real x, real y, pathingtype t, boolean flag returns nothing
 
You would need to fix the ramp, as it's causing the pathing for the ground to be unbuildable/walkable. When in the editor, hit 'P' to see the pathing layer on the ground.

Easiest fix I can think of is scale the cliff back one tile on the top near where the ramp is. You need a 1 tile buffer between cliff levels when using ramps.
 
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