• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Terrain issue

Status
Not open for further replies.
Level 45
Joined
Feb 27, 2007
Messages
5,578
There is this native, but afaik there's no GUI equivalent. I'm also not sure it would work on ramp cliffs like that, but it's likely worth trying. It will set pathability for the 32x32 cell that the xy coords are in, so you may need to use it miltiple times.

native SetTerrainPathable takes real x, real y, pathingtype t, boolean flag returns nothing
 
Level 13
Joined
Jan 19, 2008
Messages
795
You would need to fix the ramp, as it's causing the pathing for the ground to be unbuildable/walkable. When in the editor, hit 'P' to see the pathing layer on the ground.

Easiest fix I can think of is scale the cliff back one tile on the top near where the ramp is. You need a 1 tile buffer between cliff levels when using ramps.
 
Status
Not open for further replies.
Top