Base gronn model. Expect new variations soon™.
The unit now has a walk 1 and walk fast animation. Walk is set to 250 speed and walk fast to 320.
Be sure to write these numbers in World Editor if you want it to work properly.
There's not much else to say, it has custom ORM, normal and diffuse channels, as well as an icon. It's made with edited reforged assets, so it's not 100% faithful to the original Gronn models, but my own take on the unit.
Use wendigo elder as the base model to have a working portrait talk.
Currently working on a purple gronn (bigger spikes, more menacing, you know the drill), and an enslaved gronn. If someone wants to collaborate with me, use or modify the assets for personal use or for use within the Hive workshop, feel free to do so. Credit is always welcome, of course.
EDIT: 27/10/20 2:00 - - - Solved a bug where the belt would disappear on walk 1 animation.
Modified the names of the abilities so it's easier to use them on WE. Added runes to the model. Changed a bit the ORM and normal maps and solved an issue with weird geometry in the chest. Changed a bit the normal map of the back and added some scars. Modified the belt animations so they move more naturally.
All textures have to be redownloaded. Sorry guys.
Edit: 29/10/20 18:30 - - - Added portrait light. Team-coloured portrait light is both buggy and awful imo. It's a very minuscule change, you only have to redownload the .mdx (the model file).
Edit: 26/11/2020 - - - I thought that normals were DXT5 and not 3D5, so it looked worse in game than it should. I'm reuploading the model, but you only need to change the _normal map if you already downloaded it. Currently, I can't upload the texture alone because I'm getting a server bug.