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Green Icon Path

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Level 14
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Jun 27, 2008
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1,325
here i made you some green icons:
 

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  • ReplaceableTextures_AutocastButtons_BTNgreen.blp
    6.5 KB · Views: 33
  • ReplaceableTextures_CommandButtons_BTNgreen.blp
    6.5 KB · Views: 39
  • ReplaceableTextures_CommandButtonsDisabled_DISBTNgreen.blp
    6.5 KB · Views: 48
  • ReplaceableTextures_Infocards_infocard-green.blp
    6.5 KB · Views: 43
  • ReplaceableTextures_Infocards_infocard-neutral-green.blp
    6.5 KB · Views: 34
  • ReplaceableTextures_PassiveButtons_PASBTNgreen.blp
    6.5 KB · Views: 72
Level 14
Joined
Jun 27, 2008
Messages
1,325
oh i see.
Well normal buttons work like this:
You have the normal texture "BTNBlabla.blp" and the Disabled texture: "DISBTNBlabla.blp".
What you can do is:
Rename ALL you icons so they have the same name, for example "BTNIcon.blp" and move each of them in a separate folder (so you wont get a conflict of files with same name). Then you only have to provide one Disbtn texture "DISBTNIcon.blp" that will be used by all icons.

Code:
ReplaceableTextures\CommandButtons\Helmet\BTNIcon.blp
ReplaceableTextures\CommandButtons\Sword\BTNIcon.blp
ReplaceableTextures\CommandButtons\Fireball\BTNIcon.blp
ReplaceableTextures\CommandButtons\Potion\BTNIcon.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNIcon.blp
 
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