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Good ultimate for Mage hero?

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Level 11
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Jun 20, 2009
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880
I need an idea for a Ultimate spell. I just can't figure what kind of spell fits with
his other spells.

Spells it already has:

Hex Attack (Passive) - Attacks has 25% chance to hex target

Dark Lightning - Just like Chain Lightning

Serpent Ward - Just like Serpent Ward :)

Decease Curse - Slows single target, dealing damage over time

Ultimate - ?



The map type is Hero survival, and Hero theme is Darkness, Voodoo, Curses

I'll give +rep for any good ideas
:thumbs_up:
 
Level 4
Joined
Sep 29, 2010
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76
Maybe:
Mind control totem
or
Big Bad Ball of Darkness (mage send ball of darkness at enemy,ball of darkness send shadow bolts at enemies around target.):goblin_yeah:
or
Shadowform - mage turn into shadow. While in Shadowfrom chance to hex target and damage is increased.
 
Level 11
Joined
May 26, 2009
Messages
760
I don't know how advanced your abilities will be, but a sort of Voodoo Mind Control would be interesting.

Voodoo Mind Control (ReplaceableTextures\CommandButtons\BTNManaBurn.blp)
The Hero channels mighty voodoo magic taking full control over an enemy Hero for (Intelligence x 0.3 + Hero Level - Target Level) seconds. After the effect is broken the target is dizzy from all the magic that has flown through its body, reducing its attack and movement speed by (Hero Level x 0.5) percent for 3 seconds.

Channeling.

Also an idea is that you make the passive ability grant bonuses to all other spells.

Voodoo Mastery (ReplaceableTextures\CommandButtons\BTNShadowPact.blp)
Attacks and damaging abilities has a (Intelligence x 0.1 x Ability Level) percent chance to hex its targets for 4 seconds. Also strengthens the power of some of the Hero's abilities.

Level 1 - Increases damage done by Chain Lightning by 100 and the duration of Serpent Ward by 5 seconds.
Level 2 - Increases the damage done for Decease Curse and amount of target for Chain Lightning by 2.
And so on, or you could give a small bonus to all abilities each level.

Passive.

EDIT:
Obscurus Eterna (darkens the battlefield, all enemy units have a chance to miss or even damage themselves)

I like this one, but I think it would suit an undead or night elf hero instead!

Obscurus Eterna
Causes an eclipse that blocks out the sun and creates an artificial night for (Hero Level x 2.5) seconds. During this time all enemy units take (Intelligence x 0.2) damage per second while the Hero is healed for the same amount.
OR
Causes an eclipse that blocks out the sun and creates an artificial night for (Hero Level x 2.5) seconds. All enemy units are affected by Obscurus Eterna effect which increases in strength every second. When the artificial night expires the Obscurus Eterna effects will blow and deal (Level of Obscurus Eterna buff x Hero Level) damage to targets. If the Hero dies during the artificial night all effects are dispelled.

Active.
 
Level 15
Joined
Mar 8, 2009
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1,651
1) it's "disease", not "decease", if you meant illness.
2) A Hundred Loas - summons a random invulnerable voodoo loa, which aids the Mage for 30 seconds.
Damballa - a giant serpent that attacks enemies and poisons on attack
Grand Bois - casts Entangling Roots at random enemies.
Baron Samedi - does nothing, but resurrects the Mage if he dies.
Agwe - heals the mage and his allies
 
Level 30
Joined
Apr 6, 2010
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Insidious Horror: Create an invisible ward at a target point. Play creepy music, softly at first then louder and louder. Enemy units in range are slowed, inversely to the volume (They hear a strange sound, and don't know what it is, and so move slower and more cautiously to avoid a trap). At the end of the countdown, the music is at its loudest, and suddenly stops. A second later, a horrific apparition shows up just above the ward, terrifying the units who run away (Forces the units to run away at their normal speed, in the opposite direction relative to the ward).

To get an idea of how it would work, listen to "In the halls of the mountain king" or "lux aeterna" and imagine you can't tell where the music is coming from, you'll see what I mean.
 
Level 11
Joined
Jun 20, 2009
Messages
880
1) it's "disease", not "decease", if you meant illness.
2) A Hundred Loas - summons a random invulnerable voodoo loa, which aids the Mage for 30 seconds.
Damballa - a giant serpent that attacks enemies and poisons on attack
Grand Bois - casts Entangling Roots at random enemies.
Baron Samedi - does nothing, but resurrects the Mage if he dies.
Agwe - heals the mage and his allies

I ment "decease", like death :)

And thanks for more ideas, but i picked already "Obscurus Eterna" by cleavinghammer
 
Level 6
Joined
Feb 11, 2010
Messages
205
hmmmm, i got couple of idea for ya:

Plague:
slows enemies around the caster in # AoE for # sec and dealing # damage per sec

Great Evil:
summons dark black spirits damaging enemy units massivley for # sec

Evil Taming:
gains control of a hero for # sec can be used to attack other units or hit himself for # sec

Call Forth Units of Destruction:
every # of time # units get created

got more :p
 
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