id like a system that shows how mutch good point you have and how mutch evil..
it can look something like this:
Good: 1
Evil : 0
if a player does something bad. while having a/many good point then take 1 point away from the good and add it to the evil. so it will look like this:
Good: 0
Evil : 1
_______________________________________
a bad thing is when a player kills an npc, destroys a house or does an evil quest.
to be good you do the opposite, like helping an npc or doing a good quest.
it can look something like this:
Good: 1
Evil : 0
if a player does something bad. while having a/many good point then take 1 point away from the good and add it to the evil. so it will look like this:
Good: 0
Evil : 1
_______________________________________
a bad thing is when a player kills an npc, destroys a house or does an evil quest.
to be good you do the opposite, like helping an npc or doing a good quest.