- Joined
- Aug 7, 2012
- Messages
- 176
Okay for this new map I am working on here is the new version of the race. So here is the new version of the race.
Units:
Arcane Spirit (Voidwalker model)- Basic ghost-like worker that is invisible to non-allied players until called to arms, collects gold and lumber, and builds all golem buildings.
Arcane Horror (Vengeful Spirit model)- The visible and more soldier-like form of the ghostly Arcane Spirit. Be careful like the name these guys can be devastating if used properly.
Guardian (Captain/Swordsman model)- These versatile ghosts once guard ancient artifacts in ancient ruins. Attacks land units.
Battle Golem (Same model)- These metal statues made for close combat can pack quite a punch, if allowed to get close enough. Attacks land units.
Predator (Lizard model)- These creatures are deadly, swift, and sneaky. They start with the ability wind walk, then can learn Hardened Skin and Resistant Skin. Can attack land and air units.
Runed Geomancer (Holy Rune Golem model)- These Golems use the natural magic built into their runes activated by the crystals inside their body. Starts with the ability Antimagic Shell. Can learn Abolish Magic and Inner Fire. Attacks land units.
Sorcerer (Runed Golem model)- Like the Runed geomancers, these Golems use the magic built into their runes activated by the crystals inside their body. Starts off with the ability Slow. Can learn Chain Lightning and Polymorph. Attacks land units.
Spellbreaker (Rock Golem model)- A golem with a stony hide so thick that not even strongest of spells could penetrate through to the crystal within. These golems have the abilities Spell Immunity and Feedback and no other abilities. Attacks land units.
Artillery Tank (Siege Tank model)- A tank operated by ghosts not only has a siege cannon that can deal incredible damage to buildings, but can also come mounted with a heavy machine gun that can deal considerate amount of damage to land and air units. Attacks land/ and air units.
(Green Dragon Series) (Attacks land and air units)
Terrestrial Whelp- The baby form of dragons born on the Mountain Roost.
Terrestrial Drake- The child form and more experienced of dragons born on the Mountain Roost.
Terrestrial Dragon- The adult form, most experienced, and powerful of dragons born on the Mountain Roost.
Buildings:
Teir- Arcane Hall: The primary building trains Arcane Spirits and can call them to arms. Provides for basic troop production. Can be upgraded to Arcane Fort and Arcane Citadel to provide for additional troop production.
Food- Generator: Provides energy for Golems to produce and hold units.
Lumber- Arcane mill: Serves as drop off point for collected lumber. Contains the Improved Lumber Harvesting and Enhanced Masonry
Research- Laboratory: Serves as the primary research center. Contains the Arcane Longevity, Transparent Weapons, Endowed Hide.
Alter- Spire of Leaders: A spire whose central chamber holds an alter powerful enough to revive a leader for a sacrifice of energy usage.
Primary- Experiment Bunker: Primary troop production building that trains Guardians, Battle Golems, and Predators.
Second 1- University: A secondary troop production building that trains Runed Geomancers, Sorcerers, Spellbreakers. Also contains upgrades for the Geomancers and Sorcerers, and the Arcane Sight upgrade.
Second 2- Factory: A secondary troop production building that produces Artillery tanks. Also contains the Heavy Machine Gun upgrade.
Tertiary- Mountain Roost: A tertiary troop production building that produces Terrestrial Dragon from baby form to adult form. Contains the upgrades that allows for the production of the child and adult form of the Terrestrial Dragons.
Heroes:
Ancient Golem (Rock Golem model, color tinted)- A strength based golem of age far beyond that of the normal golem, whose powers from that time have grown powerful, but never have been used since then. Can learn the abilities Healing Wave, Monsoon, Thorn Aura, and Volcano. Attacks land and air units.
Archmage Ghost (Antonidas Spirit model)- An intelligent spirit of the archmagi that died and never moved on since their deaths. Keeping their ability selection and knowledge in their afterlife gives them an edge over the enemies of their allies. Can learn the abilities and normal Archmage would learn, Blizzard, Summon Water Elemental, Brilliance Aura, and Metamorphisis. Attacks land and air units.
Arcanite Golem (Armored Golem Model for now)- A strength based golem with a crystal emanating so much power that they would surpass an average archmage mind only this golem focuses more on physical war for some reason. Can learn Shockwave, Warstomp, Bash, and Avatar.
Flesh Golem Commander (Flesh Golem model for now)- An agility based golem with a high intellect and and an ever higher wit and cunning on how to use it. They are quick in battle and are not at all to be taken lightly. Can learn Mirror Image, Thunder Clap, Evasion, and Resurrection.
Units:
Arcane Spirit (Voidwalker model)- Basic ghost-like worker that is invisible to non-allied players until called to arms, collects gold and lumber, and builds all golem buildings.
Arcane Horror (Vengeful Spirit model)- The visible and more soldier-like form of the ghostly Arcane Spirit. Be careful like the name these guys can be devastating if used properly.
Guardian (Captain/Swordsman model)- These versatile ghosts once guard ancient artifacts in ancient ruins. Attacks land units.
Battle Golem (Same model)- These metal statues made for close combat can pack quite a punch, if allowed to get close enough. Attacks land units.
Predator (Lizard model)- These creatures are deadly, swift, and sneaky. They start with the ability wind walk, then can learn Hardened Skin and Resistant Skin. Can attack land and air units.
Runed Geomancer (Holy Rune Golem model)- These Golems use the natural magic built into their runes activated by the crystals inside their body. Starts with the ability Antimagic Shell. Can learn Abolish Magic and Inner Fire. Attacks land units.
Sorcerer (Runed Golem model)- Like the Runed geomancers, these Golems use the magic built into their runes activated by the crystals inside their body. Starts off with the ability Slow. Can learn Chain Lightning and Polymorph. Attacks land units.
Spellbreaker (Rock Golem model)- A golem with a stony hide so thick that not even strongest of spells could penetrate through to the crystal within. These golems have the abilities Spell Immunity and Feedback and no other abilities. Attacks land units.
Artillery Tank (Siege Tank model)- A tank operated by ghosts not only has a siege cannon that can deal incredible damage to buildings, but can also come mounted with a heavy machine gun that can deal considerate amount of damage to land and air units. Attacks land/ and air units.
(Green Dragon Series) (Attacks land and air units)
Terrestrial Whelp- The baby form of dragons born on the Mountain Roost.
Terrestrial Drake- The child form and more experienced of dragons born on the Mountain Roost.
Terrestrial Dragon- The adult form, most experienced, and powerful of dragons born on the Mountain Roost.
Buildings:
Teir- Arcane Hall: The primary building trains Arcane Spirits and can call them to arms. Provides for basic troop production. Can be upgraded to Arcane Fort and Arcane Citadel to provide for additional troop production.
Food- Generator: Provides energy for Golems to produce and hold units.
Lumber- Arcane mill: Serves as drop off point for collected lumber. Contains the Improved Lumber Harvesting and Enhanced Masonry
Research- Laboratory: Serves as the primary research center. Contains the Arcane Longevity, Transparent Weapons, Endowed Hide.
Alter- Spire of Leaders: A spire whose central chamber holds an alter powerful enough to revive a leader for a sacrifice of energy usage.
Primary- Experiment Bunker: Primary troop production building that trains Guardians, Battle Golems, and Predators.
Second 1- University: A secondary troop production building that trains Runed Geomancers, Sorcerers, Spellbreakers. Also contains upgrades for the Geomancers and Sorcerers, and the Arcane Sight upgrade.
Second 2- Factory: A secondary troop production building that produces Artillery tanks. Also contains the Heavy Machine Gun upgrade.
Tertiary- Mountain Roost: A tertiary troop production building that produces Terrestrial Dragon from baby form to adult form. Contains the upgrades that allows for the production of the child and adult form of the Terrestrial Dragons.
Heroes:
Ancient Golem (Rock Golem model, color tinted)- A strength based golem of age far beyond that of the normal golem, whose powers from that time have grown powerful, but never have been used since then. Can learn the abilities Healing Wave, Monsoon, Thorn Aura, and Volcano. Attacks land and air units.
Archmage Ghost (Antonidas Spirit model)- An intelligent spirit of the archmagi that died and never moved on since their deaths. Keeping their ability selection and knowledge in their afterlife gives them an edge over the enemies of their allies. Can learn the abilities and normal Archmage would learn, Blizzard, Summon Water Elemental, Brilliance Aura, and Metamorphisis. Attacks land and air units.
Arcanite Golem (Armored Golem Model for now)- A strength based golem with a crystal emanating so much power that they would surpass an average archmage mind only this golem focuses more on physical war for some reason. Can learn Shockwave, Warstomp, Bash, and Avatar.
Flesh Golem Commander (Flesh Golem model for now)- An agility based golem with a high intellect and and an ever higher wit and cunning on how to use it. They are quick in battle and are not at all to be taken lightly. Can learn Mirror Image, Thunder Clap, Evasion, and Resurrection.