got another idea what about if you device can added from one model to another his UV-map(texture map), sometimes hapenedd when converting model his uv-map got destroyed(is not there) hovever in static covnertion with no animations he have so should by exelent to transfer it
I do remember that this feature was actually developed before, but it was never made publicly available. The reason lies in a key challenge: every time a model is converted or modified, its polygon order may get disrupted, and the number of vertices might even change. This means that even if I could save its UV coordinates, they couldn’t be mapped to each of its original vertices with 100% accuracy.
Here are the recommended solutions:
First Approach: Before conversion, adjust the UV coordinates to fit within a square range using professional modeling software (e.g., 3ds Max, Blender).
Secondly Approach: If the model has already been converted to the War3 format with animations:
Import a copy of the model back into professional software to modify its UVs.
Re-export it to the War3 format.
Manually transfer UV data between the two models in the MDL format. However, note that this method may encounter many potential errors (such as the polygon/vertex issues mentioned earlier).
Additionally, you can use MDLVIS to check the UV coordinates of the War3 model:
If the UVs are only pure offset overall, a simple position adjustment will suffice.
If the UV coordinates are severely disorganized or compressed into a single singularity, the model must be reimported into professional software for modification.
On a side note, the "CalcNormals" in this tool can also fix pure UV coordinate offsets. You might want to try this first.