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Golden Axe style map in the works, hopefully.....

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Jul 17, 2004
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Hi, currently ive only ever modified 2 maps (DOTA and zwuckels TD) but havnt had the time to make my own (University...says it all). Hopefully I can change that by making my first map from scratch in the style of golden axe/streets of rage. Its gonna take a lot of work as ive got a lot of triggering to learn but hopefully it should pay off.
 
Status so far:

Ive created a generic map, in which a character moves from one point to another. At each point he moves to, he is forced to kill a creep via user movement. Once this is achieved, the user controlled character automatically moves to the next spot and has to kill another character. Ive done this test for the purpose of finding a scrolling mechanism which would build up from a golden axe type system.


i.e.

Arena >> Auto Move >> Arena >> Auto Move >> Boss

Thats now become achievable. Next factors which need to be taken into consideration are path limits. So far the character traverses from one rect to another without path factors so that will be implemented next. So far im only testing the different functions which are avaliable to me, not building the map yet.
 
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