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[General] Gold to both players

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Level 37
Joined
Aug 14, 2006
Messages
7,614
Hey,

Can someone quickly create for me a trigger that gives "x" player "a" amount of gold "y" player receives from selling an item (so both players receive same amount of money).

Map is attached. No idea how to create one.
 

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  • GIVE SAME AMOUNT OF GOLD TO BOTH PLAYERS.w3x
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Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,239
I suppose you need to have a loop trigger to count the current gold of the player(s). Then once the item is sold you calculate the difference between the old gold and the current gold. Divide that by 2 and you get how much you should abstract from the selling player and how much you should add to the other player.
 

Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,239
try this.
  • System
    • Events
      • Unit - A unit Pawns an item (to shop)
    • Conditions
    • Actions
      • Set gold = (Player 1 (Red) Current gold)
      • Wait 0.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • gold Greater than or equal to (Player 1 (Red) Current gold)
        • Then - Actions
          • Set calc = (gold - (Player 1 (Red) Current gold))
        • Else - Actions
          • Set calc = ((Player 1 (Red) Current gold) - gold)
      • Set calc = (calc / 2)
      • Player - Add calc to Player 2 (Blue) Current gold
      • Player - Add (calc - (calc x 2)) to Player 1 (Red) Current gold
with floating text:

  • System
    • Events
      • Unit - A unit Pawns an item (to shop)
    • Conditions
    • Actions
      • Set gold = (Player 1 (Red) Current gold)
      • Wait 0.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • gold Greater than or equal to (Player 1 (Red) Current gold)
        • Then - Actions
          • Set calc = (gold - (Player 1 (Red) Current gold))
        • Else - Actions
          • Set calc = ((Player 1 (Red) Current gold) - gold)
      • Set calc = (calc / 2)
      • Player - Add calc to Player 2 (Blue) Current gold
      • Player - Add (calc - (calc x 2)) to Player 1 (Red) Current gold
      • Custom script: if GetLocalPlayer() == Player(0) then
      • Floating Text - Create floating text that reads (+ + (String(calc))) at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
      • Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
      • Custom script: endif
 
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