- Joined
- Dec 23, 2013
- Messages
- 1,433
It's that time of year folks!
ThE tImE wHen EvErYtHiNg GoEs JuSt rIgHt
That time of year when HerrDave needs help scripting something that is simple in his head and is like-- friggin' impossible for the Wc3 Engine.
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Warning
This request is not for the faint of heart.
If you are prone to dying when shot, this request might not be for you.
Side-effects include: dry-mouth, shaky hands, watery eyes, headache, back pain, nausea, vomiting, diarrhea, hunchback, deflated tires, the loss of leap-day, depression, anxiety, anger, despair, electric shock, snakes coming out of the floor, ants, lots and lots of ants, smaller penis, snapping turtles, and death.
This request is not for everyone, contact your doctor before taking it on.
This info was provided by the BHDWAY.
(Beauro of HerrDave did the math and is actually worried that this will upset your brain.)
__________________________________________________________________________________
I've uploaded a picture for easy comprehension of what I'm trying to get up and running, but for those of you who like to read instead, God help us here we go.
I need two player-built goldmines.
- One produces Gold
- One produces Lumber
- The mines need to be built over specific resource nodes
- Resource nodes are like unhaunted goldmines that cannot be mined, even by regular peasants
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And do you want to know the FuN paRt?
- Cannot be built on the same type of resource node (Ore Pile / Well)
- Mines cannot be destructibles
- Must not be usable by enemy workers
- Must be built human worker style
- Must have an infinite supply of wood/gold while being mined
- If destroyed, the resource node underneath must respawn to allow other units to "claim" the node
If you've ever played World of Warcraft for the "Insanity" achievement title, or if Dark Souls relaxes you - this might be a nice way to carry on the tradition of suffering in the name of completionism.

ThE tImE wHen EvErYtHiNg GoEs JuSt rIgHt
That time of year when HerrDave needs help scripting something that is simple in his head and is like-- friggin' impossible for the Wc3 Engine.
__________________________________________________________________________________
Warning
This request is not for the faint of heart.
If you are prone to dying when shot, this request might not be for you.
Side-effects include: dry-mouth, shaky hands, watery eyes, headache, back pain, nausea, vomiting, diarrhea, hunchback, deflated tires, the loss of leap-day, depression, anxiety, anger, despair, electric shock, snakes coming out of the floor, ants, lots and lots of ants, smaller penis, snapping turtles, and death.
This request is not for everyone, contact your doctor before taking it on.
This info was provided by the BHDWAY.
(Beauro of HerrDave did the math and is actually worried that this will upset your brain.)
__________________________________________________________________________________
I've uploaded a picture for easy comprehension of what I'm trying to get up and running, but for those of you who like to read instead, God help us here we go.
I need two player-built goldmines.
- One produces Gold
- One produces Lumber
- The mines need to be built over specific resource nodes
- Resource nodes are like unhaunted goldmines that cannot be mined, even by regular peasants
__________________________________________________________________________________
And do you want to know the FuN paRt?
- Cannot be built on the same type of resource node (Ore Pile / Well)
- Mines cannot be destructibles
- Must not be usable by enemy workers
- Must be built human worker style
- Must have an infinite supply of wood/gold while being mined
- If destroyed, the resource node underneath must respawn to allow other units to "claim" the node
If you've ever played World of Warcraft for the "Insanity" achievement title, or if Dark Souls relaxes you - this might be a nice way to carry on the tradition of suffering in the name of completionism.