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Gold Mine Help.

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Yeshibo

Y

Yeshibo

How do I make it so you can build a structure (one that allows you to return gold) closer to the gold mine? :confused:
 
Seas =)

You need to change the Pathing Texture.

Pathing: Of you please a structure on the map and press "P" you will see red and blue colors at the map.

Red: No unit can enter this area and you are unable to build at this place.
Blue: Unit can enter this area but you cant build there.

How to change the Goldmine Pathing Texture:
Go to the Object Editor into the tab "Units". Now search the Goldmine (Neutral Passive > Buildings > Goldmine). Search for
"Pathing - Pathing Map" and change this in what ever you want.

( After you change the Pathing you always will see it on the map ( after you press P ). Press "P" again and the colors won't be shown. )
 
It didn't work.. I need to make it so you can build a castle right next to a gold mine without the error.
 
He's not referring to the Pathing Map, he's referring to the minimum radius that a building can be placed next to a gold mine if that building has the ability to have resources returned to it.

Eg. A Town hall can't be placed within about 5 squares distance of a goldmine, but a farm can placed touching it.
 
Seas =)

Dudes .... if that isn't close enough I really don't know what you want - mean - or want say:

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All I did is to change the pathing of the Gold Mine and ( sorry I forgot to say this ) the pathing of the castle - town hall - what ever. So where is the problem?
 
Well, I can't make the town hall have low pathing because it needs to stay the size it is.
 
Why don't you just change the scaling values of both buildings then change pathing map.Make both buildings smaller,scale down the 2 using same values..That way the townhall would still be bigger than mine..
 
Go to Object Editor, click on the Building you want to edit, find "Pathing - Pathing Map" change it to others instead of Castle, Keep, Town Hall, Fortress, Great Hall, Stronghold, ...
Changing the size will not help...

I know merely changing the size won't help:eekani:In my post i did mention changing pathing.CHanging the size is only to prevent units from going thru the townhall since you change its pathing map to a smaller one.What I'm trying to say is scaling down the units relative to the size of its pathing map..
 
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the gold mine has a ability called (gold mine ability)
if you remove that from the gold mine then you can build a townhall closer to the mine
then make a trigger to add the ability to the gold mine when its done building
or remove the return lumber/gold ability from the towerhall and trigger it to add it again to the townhall when it has finished building
 
the gold mine has a ability called (gold mine ability)
if you remove that from the gold mine then you can build a townhall closer to the mine

This is what I am referring to. And the method described:
then make a trigger to add the ability to the gold mine when its done building
or remove the return lumber/gold ability from the towerhall and trigger it to add it again to the townhall when it has finished building
...is perfectly adequate to solve the issue.
 
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