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Gold Bounty

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Level 3
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Mar 2, 2008
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theres an easier way. set player flag (for the player who is going to drop the gold) of 'gives bounty' to on.

Set Player Flag is under Player in the trigger actions i think
 
Level 17
Joined
Jun 12, 2007
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1,261
theres an easier way. set player flag (for the player who is going to drop the gold) of 'gives bounty' to on.

Set Player Flag is under Player in the trigger actions i think

True, then all you have to do is set the values for your bounty on the unit.
I'll give you a sample trigger sec.

EDIT:
  • Bounty
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Picked player)
For bounty options here is the formula:

Stats - Gold Bounty Awarded - Base (X)
Stats - Gold Bounty Awarded - Number of Dice (Y)
Stats - Gold Bounty Awarded - Sides per Dice (Z)

Formula is: Bounty = (X) + (Y) and (X) + (Y) x (Z) I think.
So if
(X) = 10
(Y) = 2
(Z) = 4

The bounty ranges between 12 and 18.
 
Level 3
Joined
Sep 18, 2008
Messages
60
and btw - how do i let the bounty amount appear above the dying unit?

in contrast to the repeating "how to turn the bounty on" thread i cant find some information about "how to show the bounty like in hundrets of other TD maps".
 
Level 3
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Sep 18, 2008
Messages
60
Oh! i see! i've turned the bounty on like in Orc_tamers tutorial (map initialization) but that didnt work now with a timer (0.01) it works just fine :) thank you !!
 
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