Moderator
M
Moderator
11:12, 13th Jun 2013
Deolrin: First of all, I gotta say - awesome model!
However, I did notice a few minor problems that I'd like you to fix(and I hope you won't postpone it for ages! D. First of all, something's off about the pickaxe animations; The pickaxe is held by the goblin throughout Death and Stand - 3, but in these animations, he switches to a "secondary" pickaxe geoset(in Death, he drops the pickaxe, whereas in Stand - 3, he hangs it by his belt while he scratches his head). This creates a secondary, "phantom" pickaxe, which looks incredibly strange.
Another problem is the portrait camera. It is currently way too low, and looks awkward in-game(more of the teamcolored backdrop is visible than the goblin himself). I suggest you play around with it in Magos until you fix it, checking in-game every time.
Finally, his gloves are impossible - they are big and fat(which is a good design choice), but they have no 'tight' spot. In real life they'd fall off of his hands immediately. Look at how the Goblin Tinker's gloves are tied up in a spot - you should do something like that. Make them really tight about the middle(where the wrist would be on a human; you should utilize the rope texture for that part, if possible). That would make them look better and more realistic.
Moderator's Review:
fix the mixed-up picks in decay bone animation, remove the body from decay bone animation, Fix the picks in 'stand 3' anim, make sure his arm doesn't go through his head in 'stand gold' anim (same for 'walk gold' and 'walk lumber' anim), change death sound to goblin (tinker?) death, and redo his gloves to look like gloves, complete with smaller, tied-up spot at the wrist, with rope texture. ASAP
Deolrin: First of all, I gotta say - awesome model!
However, I did notice a few minor problems that I'd like you to fix(and I hope you won't postpone it for ages! D. First of all, something's off about the pickaxe animations; The pickaxe is held by the goblin throughout Death and Stand - 3, but in these animations, he switches to a "secondary" pickaxe geoset(in Death, he drops the pickaxe, whereas in Stand - 3, he hangs it by his belt while he scratches his head). This creates a secondary, "phantom" pickaxe, which looks incredibly strange.
Another problem is the portrait camera. It is currently way too low, and looks awkward in-game(more of the teamcolored backdrop is visible than the goblin himself). I suggest you play around with it in Magos until you fix it, checking in-game every time.
Finally, his gloves are impossible - they are big and fat(which is a good design choice), but they have no 'tight' spot. In real life they'd fall off of his hands immediately. Look at how the Goblin Tinker's gloves are tied up in a spot - you should do something like that. Make them really tight about the middle(where the wrist would be on a human; you should utilize the rope texture for that part, if possible). That would make them look better and more realistic.
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fix the mixed-up picks in decay bone animation, remove the body from decay bone animation, Fix the picks in 'stand 3' anim, make sure his arm doesn't go through his head in 'stand gold' anim (same for 'walk gold' and 'walk lumber' anim), change death sound to goblin (tinker?) death, and redo his gloves to look like gloves, complete with smaller, tied-up spot at the wrist, with rope texture. ASAP