• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Goblin Tag

Status
Not open for further replies.
Level 10
Joined
Jul 31, 2008
Messages
477
Along time ago I finished a map called "Goblin Tag". Now me and my friend Angry_littL_man decided to start improving it and release it again. Well let's get to the point. I re-terrained the whole map and I want to know what you guys think about it. Since it's a tag I will only have doodads at unbuildable places.

I'll post the map and a screenshot over the entire map.
 

Attachments

  • NewTerrain.jpg
    NewTerrain.jpg
    307.4 KB · Views: 219
  • Goblin Tag 1.00.w3x
    362.5 KB · Views: 42
Level 6
Joined
May 1, 2009
Messages
156
I might of sloppily reviewed the map but here's what I noticed...

-I don't understand the pattern in which you put line of sight blockers, they are placed(I guess) on cliffs overlooking flat ground but why is that there, why can't you see down?
-The 'Plant Tree' ability needs new icon and its description has a ' instead of having nothing.
-Goblin Defence Building, the red text says 'on' instead of 'one' and you should have it so that red text is a line below, not a few spaces after, it would look cleaner.
-You should remove the stone ground texture around each building, i think if you didnt have any ground textures for the buildings it would look better.
-Goblin Training Ground building, is its skin i believe, not a good icon.
-Tinker unit requires 2 food out of your 2 food, so does that mean no workers if you have a tinker?
-I think this is unavoidable but when tinker dies he is his morphed robot version.
-Right click eats tree but usually people right click to harvest and when your half way through a harvest you cant manually click the ability to change trees, you'd have to drop off your recourses to change trees to harvest. (very annoying)
-The 'Press G' completed loading screen is unnecessary, why have it? (doesnt work obviously)
-Flame Strike ability hotkey doesn't work.
-Tinker's bash requires the upgrade 'Bash' which is unresearched.
-Antropos demon can't get all his abilities.
-Demon ability Darkwave should create little green vortex at the point you casted it on.
-Lycan can't get all his abilities.
-Nazgel Wraith demon hero should have hero eye of watching ability called Sentinel, you have the Eye of Watching as its research name and Sentinel as learned named.
-Goblin zeppelin seems a little to strong to zerglings... but idk about that one.

I did all this by myself so my experience may have been different with a group of players but your map is very well done, I really like the way you layed the place out, very clean, no mess-ups. I give thumbs up, I mostly found little stuff. Hope I helped.
 
Level 10
Joined
Jul 31, 2008
Messages
477
I might of sloppily reviewed the map but here's what I noticed...

-I don't understand the pattern in which you put line of sight blockers, they are placed(I guess) on cliffs overlooking flat ground but why is that there, why can't you see down?
-The 'Plant Tree' ability needs new icon and its description has a ' instead of having nothing.
-Goblin Defence Building, the red text says 'on' instead of 'one' and you should have it so that red text is a line below, not a few spaces after, it would look cleaner.
-You should remove the stone ground texture around each building, i think if you didnt have any ground textures for the buildings it would look better.
-Goblin Training Ground building, is its skin i believe, not a good icon.
-Tinker unit requires 2 food out of your 2 food, so does that mean no workers if you have a tinker?
-I think this is unavoidable but when tinker dies he is his morphed robot version.
-Right click eats tree but usually people right click to harvest and when your half way through a harvest you cant manually click the ability to change trees, you'd have to drop off your recourses to change trees to harvest. (very annoying)
-The 'Press G' completed loading screen is unnecessary, why have it? (doesnt work obviously)
-Flame Strike ability hotkey doesn't work.
-Tinker's bash requires the upgrade 'Bash' which is unresearched.
-Antropos demon can't get all his abilities.
-Demon ability Darkwave should create little green vortex at the point you casted it on.
-Lycan can't get all his abilities.
-Nazgel Wraith demon hero should have hero eye of watching ability called Sentinel, you have the Eye of Watching as its research name and Sentinel as learned named.
-Goblin zeppelin seems a little to strong to zerglings... but idk about that one.

I did all this by myself so my experience may have been different with a group of players but your map is very well done, I really like the way you layed the place out, very clean, no mess-ups. I give thumbs up, I mostly found little stuff. Hope I helped.

Dude, thanks for replying but this was only for the terrain ....
 
Status
Not open for further replies.
Top